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Operation Shrouded Hedge (EVENT MAP) #499

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CaputCapital
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@CaputCapital CaputCapital commented Apr 11, 2024

Event Content

TESTMERGE to public test/run this Enclave Event taking place during 2287, in between the Indian Pass mountains.

Features

  • Custom map that supports functional lighting and power, built on the dungeons z-level. The 200X250 field won't interfere with other dungeons and is accessible through the Enclave hangar 30 minutes into the round.
  • Starting point with friendly units, medicine, weapons and vehicles.
  • Edited mobs (health, movement speed, projectile bursts, ETC.) with custom voicelines for certain enemies to create a custom faction.
  • Detention center and surgery hall, safe areas for staff to spawn Enclave POWs for the assault group to rescue.
  • Pieces of lore scattered throughout the facility. Loose papers and unlocked terminals may have information and context prior to the U.S. military's breach.
  • (mostly) Progression-exploit proof.
  • Vehicle inclusive combat.
  • An interactive, objective-based, PVE cooperative focus.
  • Inspired concepts from the Command & Conquer RTS series.

Special Thanks To

Mr.Bones (For helping provide additional sprites)
BrotherHangyul (For providing additional sprites)
BobNewman (Providing advice and suggestions)
TrainX (Helping out to fix oversights in the code and providing feedback)
Oprime (For hosting the event)
laviniuh (The Sovereign Church concept)
Anyone keeping up with the development of the map who provided feedback!

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

BrotherHangyul and others added 16 commits March 25, 2024 17:53
porting over your renegade mobs
New corpse sprite for sniper, green lens for desert ranger helmet.
For standard infantry and heavy.
For officers and skirmishers.
For snipers and shotgunners.
For site security operators.
TESTMERGE to play. Last second fixes with Tadano's exploit-fix updates.
@CVSthePharmacy
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so will the POWs be enclave people or are they like people the enclave has captured?

@BobNewman-max
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if you design the map and make sure NOT to put the map in, e.g: Keep the DMM file on-hand but load all the audio/custom sprites/custom items into the code, that'll work better.

Leaving it as a static ladder that is enabled 30 mins in runs the risk of it just becoming a dungeon added, if you're wanting to have it as a dungeon please clarify that, if you're wanting it as a event then don't have it in the dungeon z level and dont have it pre-loaded, admins can load .DMMs into the map, only downside is that SOMETIMES lights don't work due to this. (key word being sometimes)

@BigBigga
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breath of fresh air compared to the events we had.

@CVSthePharmacy
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whats the loot gonna be like

@CaputCapital
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CaputCapital commented Apr 11, 2024

if you design the map and make sure NOT to put the map in, e.g: Keep the DMM file on-hand but load all the audio/custom sprites/custom items into the code, that'll work better.

Leaving it as a static ladder that is enabled 30 mins in runs the risk of it just becoming a dungeon added, if you're wanting to have it as a dungeon please clarify that, if you're wanting it as a event then don't have it in the dungeon z level and dont have it pre-loaded, admins can load .DMMs into the map, only downside is that SOMETIMES lights don't work due to this. (key word being sometimes)

I have to clarify that it has to be on the dungeons level for lights and blastdoors to function properly as when I ran this on a local host to test the blast doors, I had issues trying to open one set of them. I just expanded the Dungeons.DMM map to the right in order to make room for the event map. For something that could be testmerged, this should be fine so long as it isn't causing issues with actual dungeons. I am using the same transition structures you used in your Legion and NCR events for this one. Plus, I have a second set of timed doors in the event which could have

I do have time to run another test and I fix the metal doors in the detention center that are supposed to be locked.

CaputCapital and others added 9 commits April 11, 2024 16:51
Fix is meant to set the variables on detention center cell doors to "1" as intended.
Fixed some terminal typos and grammar.
Reupdating, I got a mapdiff error after using yobrocharlie's dungeons.dmm
Previous Dungeons.DMM gave map errors, this is the same as the last, fixed terminal typos.
To resolve merge conflicts so that it can be testmerged (thank you TrainX for notifying me)
@xTrainx xTrainx closed this Apr 14, 2024
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7 participants