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feat(graphic): add 3D models
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feat(graphic): add 3D models
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sdragos1 authored Jun 26, 2024
2 parents 3a87015 + 2ba7e4c commit 774365d
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Showing 98 changed files with 328 additions and 140 deletions.
Binary file removed graphic/assets/barbar/Barbar.mesh
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Binary file added graphic/assets/island/Image_0.jpeg
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Binary file added graphic/assets/island/Image_0.png
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Binary file added graphic/assets/island/Image_1.png
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Binary file added graphic/assets/island/Image_3.png
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Binary file added graphic/assets/island/Image_4.png
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Binary file added graphic/assets/island/Image_5.png
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Binary file added graphic/assets/island/Island.mesh
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@@ -1,19 +1,19 @@
// generated by blender2ogre 0.9.0 on 2024-06-10 17:02:03
material Material.003 {
// generated by blender2ogre 0.9.0 on 2024-06-26 14:15:49
material lambert6SG.001 {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.0 0 0 0
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness
lighting_stage metal_roughness texture Image_1.png
}

// - base_color_texture
texture_unit {
texture linemate.png
texture Image_0.png
tex_address_mode wrap
colour_op modulate
}
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27 changes: 27 additions & 0 deletions graphic/assets/island/layeredShader1SG.001.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 14:15:49
material layeredShader1SG.001 {
receive_shadows on
technique {
pass {
scene_blend alpha_blend
cull_hardware none
depth_write off
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness texture Image_4.png
}

// - base_color_texture
texture_unit {
texture Image_3.png
tex_address_mode wrap
colour_op modulate
}

// Don't know how to export: alpha_texture Image_3.png
}
}
}
Binary file removed graphic/assets/linemate/linemate.mesh
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22 changes: 0 additions & 22 deletions graphic/assets/mendiane/mendiane.material

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Binary file removed graphic/assets/mendiane/mendiane.mesh
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22 changes: 0 additions & 22 deletions graphic/assets/phiras/phiras.material

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Expand Up @@ -3,8 +3,8 @@ material 02_-_Default {
receive_shadows on
technique {
pass {
diffuse 0.588235 0.588235 0.588235 1.0
specular 0.858579 1.0 0 0 0
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
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Binary file added graphic/assets/players/barbar/Barbar.mesh
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Binary file added graphic/assets/players/colt/Colt.mesh
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@@ -1,10 +1,10 @@
// generated by blender2ogre 0.9.0 on 2024-06-10 17:02:03
material Material.002 {
// generated by blender2ogre 0.9.0 on 2024-06-26 11:32:15
material colt {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.0 0 0 0
diffuse 0.195988 0.195988 0.195988 1.0
specular 0.8 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
Expand All @@ -13,10 +13,10 @@ material Material.002 {

// - base_color_texture
texture_unit {
texture food.png
texture colt_with_face_tex.png
tex_address_mode wrap
colour_op modulate
}
}
}
}
}
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// generated by blender2ogre 0.9.0 on 2024-06-24 17:17:19
// generated by blender2ogre 0.9.0 on 2024-06-26 10:43:00
material Default_OBJ {
receive_shadows on
technique {
Expand All @@ -11,7 +11,6 @@ material Default_OBJ {
lighting_stage metal_roughness
}

// - base_color_texture
texture_unit {
texture archerqueen1.0_default_a.png
tex_address_mode wrap
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Binary file added graphic/assets/players/queen/Queen.mesh
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// generated by blender2ogre 0.9.0 on 2024-06-10 17:02:03
material Material.004 {
// generated by blender2ogre 0.9.0 on 2024-06-26 11:52:59
material Shelly {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.0 0 0 0
specular 0.525658 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
Expand All @@ -13,7 +13,7 @@ material Material.004 {

// - base_color_texture
texture_unit {
texture deraumere.png
texture shelly_v2_01.png
tex_address_mode wrap
colour_op modulate
}
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Binary file added graphic/assets/players/shelly/shelly_v2_01.png
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25 changes: 25 additions & 0 deletions graphic/assets/players/spike/Spike.001.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 13:34:03
material Spike.001 {
receive_shadows on
technique {
pass {
scene_blend alpha_blend
diffuse 0.259799 0.259799 0.259799 1.0
specular 0.8 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness
}

// - base_color_texture
texture_unit {
texture spike_tex.png
tex_address_mode wrap
colour_op modulate
}

// Don't know how to export: alpha_texture spike_tex.png
}
}
}
Binary file added graphic/assets/players/spike/Spike.mesh
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Binary file added graphic/assets/players/spike/spike_tex.png
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Binary file added graphic/assets/players/warden/Warden.mesh
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// generated by blender2ogre 0.9.0 on 2024-06-10 17:02:03
material Material.001 {
// generated by blender2ogre 0.9.0 on 2024-06-26 01:40:22
material wardenmat {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.5 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness
}

// - base_color_texture
// - emission_color_texture
texture_unit {
texture Grass_basecolor.png
texture grandwarden_default_01.png
tex_address_mode wrap
colour_op modulate
}
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Binary file removed graphic/assets/queen/Queen.mesh
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Binary file added graphic/assets/resources/deraumere/Image_2.jpeg
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Binary file added graphic/assets/resources/deraumere/Image_3.png
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24 changes: 24 additions & 0 deletions graphic/assets/resources/deraumere/lambert5.001.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 18:25:05
material lambert5.001 {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
specular 0.5 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage normal_map Image_3.png
lighting_stage metal_roughness
texturing_stage late_add_blend // needed for emissive to work
}

// - emission_color_texture
texture_unit {
texture Image_2.jpeg
tex_address_mode wrap
colour_op add
}
}
}
}
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17 changes: 17 additions & 0 deletions graphic/assets/resources/food/Material.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 22:26:02
material Material {
receive_shadows on
technique {
pass {
diffuse 0.8 0.8 0.8 1.0
specular 0.75 0.0 0 0 0

// - base_color_texture
texture_unit {
texture Coin2_BaseColor.jpg
tex_address_mode wrap
colour_op modulate
}
}
}
}
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Binary file added graphic/assets/resources/linemate/Image_4.jpeg
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Binary file added graphic/assets/resources/linemate/Image_6.jpeg
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Binary file added graphic/assets/resources/linemate/Image_6.jpg
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30 changes: 30 additions & 0 deletions graphic/assets/resources/linemate/lambert6.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:33
material lambert6 {
receive_shadows on
technique {
pass {
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness texture Image_5.png
texturing_stage late_add_blend // needed for emissive to work
}

// - base_color_texture
texture_unit {
texture Image_4.jpeg
tex_address_mode wrap
colour_op modulate
}

// - emission_color_texture
texture_unit {
texture Image_6.jpg
tex_address_mode wrap
colour_op add
}
}
}
}
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30 changes: 30 additions & 0 deletions graphic/assets/resources/mendiane/lambert5.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:32
material lambert5 {
receive_shadows on
technique {
pass {
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness texture Image_1.png
texturing_stage late_add_blend // needed for emissive to work
}

// - base_color_texture
texture_unit {
texture Image_0.jpeg
tex_address_mode wrap
colour_op modulate
}

// - emission_color_texture
texture_unit {
texture Image_2.jpg
tex_address_mode wrap
colour_op add
}
}
}
}
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30 changes: 30 additions & 0 deletions graphic/assets/resources/phiras/lambert2.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:34
material lambert2 {
receive_shadows off
technique {
pass {
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness texture Image_9.png
texturing_stage late_add_blend // needed for emissive to work
}

// - base_color_texture
texture_unit {
texture Image_8.jpeg
tex_address_mode wrap
colour_op modulate
}

// - emission_color_texture
texture_unit {
texture Image_10.jpg
tex_address_mode wrap
colour_op add
}
}
}
}
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30 changes: 30 additions & 0 deletions graphic/assets/resources/sibur/lambert3.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:33
material lambert3 {
receive_shadows on
technique {
pass {
diffuse 1.0 1.0 1.0 1.0
specular 0.2 0.0 0 0 0

// additional maps - requires RTSS
rtshader_system {
lighting_stage metal_roughness texture Image_17.png
texturing_stage late_add_blend // needed for emissive to work
}

// - base_color_texture
texture_unit {
texture Image_16.jpeg
tex_address_mode wrap
colour_op modulate
}

// - emission_color_texture
texture_unit {
texture Image_18.jpg
tex_address_mode wrap
colour_op add
}
}
}
}
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