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feat(graphic): add 3D models
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12 changes: 6 additions & 6 deletions
12
graphic/assets/linemate/linemate.material → ...hic/assets/island/lambert6SG.001.material
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Original file line number | Diff line number | Diff line change |
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// generated by blender2ogre 0.9.0 on 2024-06-26 14:15:49 | ||
material layeredShader1SG.001 { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
scene_blend alpha_blend | ||
cull_hardware none | ||
depth_write off | ||
diffuse 1.0 1.0 1.0 1.0 | ||
specular 0.2 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage metal_roughness texture Image_4.png | ||
} | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture Image_3.png | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
|
||
// Don't know how to export: alpha_texture Image_3.png | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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// generated by blender2ogre 0.9.0 on 2024-06-26 13:34:03 | ||
material Spike.001 { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
scene_blend alpha_blend | ||
diffuse 0.259799 0.259799 0.259799 1.0 | ||
specular 0.8 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage metal_roughness | ||
} | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture spike_tex.png | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
|
||
// Don't know how to export: alpha_texture spike_tex.png | ||
} | ||
} | ||
} |
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10 changes: 5 additions & 5 deletions
10
graphic/assets/cube/Cube.material → ...hic/assets/players/warden/warden.material
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// generated by blender2ogre 0.9.0 on 2024-06-26 18:25:05 | ||
material lambert5.001 { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
diffuse 0.8 0.8 0.8 1.0 | ||
specular 0.5 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage normal_map Image_3.png | ||
lighting_stage metal_roughness | ||
texturing_stage late_add_blend // needed for emissive to work | ||
} | ||
|
||
// - emission_color_texture | ||
texture_unit { | ||
texture Image_2.jpeg | ||
tex_address_mode wrap | ||
colour_op add | ||
} | ||
} | ||
} | ||
} |
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// generated by blender2ogre 0.9.0 on 2024-06-26 22:26:02 | ||
material Material { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
diffuse 0.8 0.8 0.8 1.0 | ||
specular 0.75 0.0 0 0 0 | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture Coin2_BaseColor.jpg | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
} | ||
} | ||
} |
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// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:33 | ||
material lambert6 { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
diffuse 1.0 1.0 1.0 1.0 | ||
specular 0.2 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage metal_roughness texture Image_5.png | ||
texturing_stage late_add_blend // needed for emissive to work | ||
} | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture Image_4.jpeg | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
|
||
// - emission_color_texture | ||
texture_unit { | ||
texture Image_6.jpg | ||
tex_address_mode wrap | ||
colour_op add | ||
} | ||
} | ||
} | ||
} |
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// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:32 | ||
material lambert5 { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
diffuse 1.0 1.0 1.0 1.0 | ||
specular 0.2 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage metal_roughness texture Image_1.png | ||
texturing_stage late_add_blend // needed for emissive to work | ||
} | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture Image_0.jpeg | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
|
||
// - emission_color_texture | ||
texture_unit { | ||
texture Image_2.jpg | ||
tex_address_mode wrap | ||
colour_op add | ||
} | ||
} | ||
} | ||
} |
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@@ -0,0 +1,30 @@ | ||
// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:34 | ||
material lambert2 { | ||
receive_shadows off | ||
technique { | ||
pass { | ||
diffuse 1.0 1.0 1.0 1.0 | ||
specular 0.2 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage metal_roughness texture Image_9.png | ||
texturing_stage late_add_blend // needed for emissive to work | ||
} | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture Image_8.jpeg | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
|
||
// - emission_color_texture | ||
texture_unit { | ||
texture Image_10.jpg | ||
tex_address_mode wrap | ||
colour_op add | ||
} | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
// generated by blender2ogre 0.9.0 on 2024-06-26 17:07:33 | ||
material lambert3 { | ||
receive_shadows on | ||
technique { | ||
pass { | ||
diffuse 1.0 1.0 1.0 1.0 | ||
specular 0.2 0.0 0 0 0 | ||
|
||
// additional maps - requires RTSS | ||
rtshader_system { | ||
lighting_stage metal_roughness texture Image_17.png | ||
texturing_stage late_add_blend // needed for emissive to work | ||
} | ||
|
||
// - base_color_texture | ||
texture_unit { | ||
texture Image_16.jpeg | ||
tex_address_mode wrap | ||
colour_op modulate | ||
} | ||
|
||
// - emission_color_texture | ||
texture_unit { | ||
texture Image_18.jpg | ||
tex_address_mode wrap | ||
colour_op add | ||
} | ||
} | ||
} | ||
} |
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