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Fix spelling
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Vertexwahn committed Mar 10, 2024
1 parent c8890b9 commit b2174fc
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Showing 8 changed files with 12 additions and 12 deletions.
4 changes: 2 additions & 2 deletions src/core/include/radeonrays.h
Original file line number Diff line number Diff line change
Expand Up @@ -378,13 +378,13 @@ RR_API RRError rrGetSceneBuildMemoryRequirements(RRContext contex
*
* @param context RR API context.
* @param scene Scene to raycast against.
* @param query Query type (clsosest or first)
* @param query Query type (closest or first)
* @param rays Buffer of rays.
* @param ray_count Number of rays in the buffer (or max number of rays if indirect_ray_count is supplied).
* @param indirect_ray_count Optional actual number of rays in the buffer.
* @param query_output Type of the information to output.
* @param hits Output hits buffer.
* @param scratch Auxilliary buffer for trace.
* @param scratch Auxiliary buffer for trace.
* @param command_stream to write command to.
* @return Error in case of a failure, RRSuccess otherwise.
*/
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4 changes: 2 additions & 2 deletions src/core/src/base/intersector_base.h
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Expand Up @@ -89,7 +89,7 @@ class IntersectorBase
const RRBuildOptions* build_options) = 0;

/**
* @brief Get scene build memeory requirements.
* @brief Get scene build memory requirements.
*
* @param instance_count Number of instances in the scene.
* @param build_options Build options.
Expand Down Expand Up @@ -168,7 +168,7 @@ class IntersectorBase
* @param indirect_ray_count Optional buffer containing number of rays in GPU memory.
* @param query_output Type of output produced by the intersector.
* @param hits Buffer to write hit data to.
* @param scratch Auxilliary buffer for trace.
* @param scratch Auxiliary buffer for trace.
**/
virtual void Intersect(CommandStreamBase* command_stream,
DevicePtrBase* scene_buffer,
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4 changes: 2 additions & 2 deletions src/core/src/dx/device.cpp
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Expand Up @@ -111,7 +111,7 @@ void Device::CreateDXGIAdapter(D3D_FEATURE_LEVEL feature_level)

void Device::CreateDeviceAndCommandQueue(D3D_FEATURE_LEVEL feature_level)
{
Logger::Get().Debug("Initalizing DirectX in standalone mode");
Logger::Get().Debug("Initializing DirectX in standalone mode");

// Create the DX12 API device object.
ThrowIfFailed(D3D12CreateDevice(dxgi_adapter_.Get(), feature_level, IID_PPV_ARGS(&device_)),
Expand All @@ -138,7 +138,7 @@ void Device::InitD3D()

void Device::InitializePools()
{
// Initalize fence pool creation functions.
// Initialize fence pool creation functions.
event_pool_.SetCreateFn([device = device_]() {
EventBackend<BackendType::kDx12>* event = new Event();
ID3D12Fence* fence = nullptr;
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2 changes: 1 addition & 1 deletion src/core/src/dx/device.h
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Expand Up @@ -52,7 +52,7 @@ class Device : public DeviceBackend<BackendType::kDx12>
~Device();

/*************************************************************
* DeviceBase interface overrrides.
* DeviceBase interface overrides.
*************************************************************/
/**
* @brief Allocate a command stream.
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2 changes: 1 addition & 1 deletion src/core/src/dx/fallback_intersector.h
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Expand Up @@ -37,7 +37,7 @@ class Dx12Intersector : public IntersectorBase
~Dx12Intersector() = default;

/********************************************
* IntersectorBase interface overrrides.
* IntersectorBase interface overrides.
********************************************/
/**
* @brief Get an info on build memory requirements.
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2 changes: 1 addition & 1 deletion src/core/src/dx/kernels/math.hlsl
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Expand Up @@ -29,7 +29,7 @@ float3 TransformPoint(in float3 p, in float4 transform[3])
dot(p, transform[2].xyz) + transform[2].w);
}

//< Caluclate inverse of 4x4 matrix.
//< Calculate inverse of 4x4 matrix.
float4x4 inverse(in float4x4 m)
{
float n11 = m[0][0], n12 = m[1][0], n13 = m[2][0], n14 = m[3][0];
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2 changes: 1 addition & 1 deletion test/test_vk/algos_test.h
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Expand Up @@ -152,7 +152,7 @@ void AlgosTest::SetUp()
std::vector<VkQueueFamilyProperties> queue_props(queue_family_count);
vkGetPhysicalDeviceQueueFamilyProperties(gpus[0], &queue_family_count, queue_props.data());

// Look for a queue supporing both compute and transfer
// Look for a queue supporting both compute and transfer
bool found = false;
for (unsigned int i = 0; i < queue_family_count; i++)
{
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4 changes: 2 additions & 2 deletions test/test_vk/basic_test.h
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Expand Up @@ -151,7 +151,7 @@ void BasicTest::SetUp()
std::vector<VkQueueFamilyProperties> queue_props(queue_family_count);
vkGetPhysicalDeviceQueueFamilyProperties(gpus[0], &queue_family_count, queue_props.data());

// Look for a queue supporing both compute and transfer
// Look for a queue supporting both compute and transfer
bool found = false;
for (unsigned int i = 0; i < queue_family_count; i++)
{
Expand Down Expand Up @@ -361,7 +361,7 @@ TEST_F(BasicTest, BuildSingleTriangle)
CHECK_RR_CALL(rrCmdBuildGeometry(
context, RR_BUILD_OPERATION_BUILD, &geometry_build_input, &options, scratch_ptr, geometry_ptr, command_stream));

/// release everuthing
/// release everything
RREvent wait_event = nullptr;
CHECK_RR_CALL(rrSumbitCommandStream(context, command_stream, nullptr, &wait_event));
CHECK_RR_CALL(rrWaitEvent(context, wait_event));
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