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Resource Building | ||
========================================= | ||
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Resource building refers to the process of packaging all game resources: models, | ||
textures, levels, configurations, and game logic into binary files. | ||
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Contents: | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:glob: | ||
:caption: Contents: | ||
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resource_building.md | ||
vromfs.md | ||
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