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This is a exact copy of the orginal IGodsEye repository this is not updated nor will I update it for you.

If you are having issues compiling here are the project propertys

  1. General -> Platform Toolset -> v142
  2. Advanced -> Use of MFC -> Use MFC in a Static Library
  3. Advanced -> Character Set -> Use Unicode Character Set
  4. C/C++ -> General -> Additional Include Directories = $(ProjectDir);vendors/minhook/include;%(AdditionalIncludeDirectories)
  5. C/C++ -> Linker -> General -> Additional Library Directories = vendors/minhook/lib;%(AdditionalLibraryDirectories)
  6. C/C++ -> Linker -> Input -> Additional Dependencies = d3d12.lib;dxgi.lib;libMinHook-x64-v142-md.lib;%(AdditionalDependencies)

Note: if you want to compile for a different platform toolset, you'll need to compile Minhook libraries for the toolset, include the .lib files in /vendors/minhook/lib and then change the Linker Input Additional Dependencies to the lib file for your toolset.

I was only able to complie it in debug x64 mode.

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[keep updating] esp for warzone

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