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Icemoon cliffside bench area adjustments redux (tgstation#86494)
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## About The Pull Request

This readds my other lost-to-wallening PR, tgstation#85964.


![image](https://github.com/user-attachments/assets/f379782a-46e4-4105-911a-92f28f007432)

I made some slightly bigger changes this time, opening up the area a bit
more so you don't have trees spawning surrounded by walls.
## Why It's Good For The Game

Tree in wall bad.
## Changelog
:cl: Rhials
fix: Modifies the mapping around the icebox cliffside, guaranteeing a
bit more openness.
/:cl:
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Rhials authored Sep 9, 2024
1 parent d4d48b4 commit bfcf739
Showing 1 changed file with 30 additions and 36 deletions.
66 changes: 30 additions & 36 deletions _maps/map_files/IceBoxStation/IceBoxStation.dmm
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/turf/open/floor/iron/dark/textured,
/area/station/security/range)
"qtv" = (
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/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters)
/turf/open/genturf,
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"qtw" = (
/obj/machinery/door/airlock/security{
name = "Prison Forestry"
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/obj/effect/landmark/event_spawn,
/turf/open/floor/iron,
/area/station/command/bridge)
"wLI" = (
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/obj/structure/marker_beacon/cerulean,
/obj/effect/mapping_helpers/no_atoms_ontop,
/turf/open/misc/asteroid/snow/icemoon,
/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters)
"wLO" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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