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v25 prep
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CamDawg committed Jan 17, 2025
1 parent 4416cc1 commit 7cd64f6
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Showing 3 changed files with 5 additions and 4 deletions.
1 change: 1 addition & 0 deletions crossmodbg2/readme-crossmodbg2.html
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Expand Up @@ -257,6 +257,7 @@ <h2>Version History</h2>
<li>Added partial Russian translation by Arcanecoast Team</li>
<li>Added an Italian translation for one interaction</li>
<li>Added hidden strict_language_enforcement option</li>
<li>Restored missing iconv.exe</li>
<li>Massive expansion of SoA content thanks to Smiling Imp:
<ul>
<li>3 banters between Smiling Imp's Shar-Teel and jastey's Ajantis</li>
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2 changes: 1 addition & 1 deletion crossmodbg2/setup-crossmodbg2.tp2
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Expand Up @@ -14,7 +14,7 @@ ALWAYS

END

VERSION ~v25 (v25_rework branch)~ //put version number here, not inside setup.tra
VERSION ~v25~ //put version number here, not inside setup.tra

README ~crossmodbg2/readme-crossmodbg2.html~

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6 changes: 3 additions & 3 deletions package_mod.bat
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Expand Up @@ -6,7 +6,7 @@ call "%~dp0..\ModPackaging\utilities\ie_games.bat"

REM /* MODIFY: set the values of the 3 variables below to reflect the current mod version */
set "mod_name=Crossmod Banter Pack for BG2"
set mod_version=v24.1
set mod_version=v25
set mod_folder=crossmodbg2

REM /* MODIFY: list here which IE games the mod is compatible with, from this list of possibilities: */
Expand All @@ -20,9 +20,9 @@ REM /* the tispack_folder is the root directory that contains the win32, osx, an
REM /* the iconv_folder is where your iconv.exe utility is stored (leave alone if you are not converting charsets for BGEE) */
REM /* the mod_readme link should point to the online readme and work fine as-is if the mod uses the standard G3 naming scheme */
set ico_folder=%mod_folder%\style
set audio_folder=%mod_folder%
set audio_folder=%mod_folder%\audio
set tispack_folder=%mod_folder%\tiz
set iconv_folder=%mod_folder%\tra\iconv
set iconv_folder=%mod_folder%\languages\iconv
set mod_readme=http://www.gibberlings3.net/readmes/readme-%mod_folder%.html

REM /* MODIFY: if you don't need to build a specific package, you can disable it by setting the appropriate variable below to 0 */
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