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Merge pull request #167 from Argent77/are-v1-anim
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Update ARE V1 animation flags
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lynxlynxlynx authored Jan 5, 2024
2 parents 1f3ea73 + 89895d1 commit 45ae59a
Showing 1 changed file with 22 additions and 1 deletion.
23 changes: 22 additions & 1 deletion file_formats/ie_formats/are_v1.htm
Original file line number Diff line number Diff line change
Expand Up @@ -2009,13 +2009,34 @@
<li>bit 7: (0) Enable on slow machines / (1) Disable on slow machines</span></li>
<li>bit 8: (0) Cover / (1) Not cover</li>
<li>bit 9: (0) Don't play all frames / (1) Play all frames</li>
<li>bit 10: (0) Don't use palette bitmap / (1) Use palatte bitmap</li>
<li>bit 10: (0) Don't use palette bitmap / (1) Use palette bitmap</li>
<li>bit 11: (0) Not mirrored / (1) Mirrored</li>
<li>bit 12: (0) Hide in combat / (1) Show in combat</li>
<li>bit 13: Use WBM resref (BGEE)</li>
<li>bit 14: <a href="https://www.gibberlings3.net/forums/topic/31907-ee-area-animation-flags-at-offset-0x34/" target="_blank" rel="noopener">Draw stenciled (BGEE)</a></li>
<li>bit 15: Use PVRZ resref (BGEE)</li>
</ul>

PSTEE:
<ul>
<li>bit 0: (0) Animation disabled / (1) Animation enabled</li>
<li>bit 1: Blended</li>
<li>bit 2: (0) Self illumination / (1) Non-self illumination</li>
<li>bit 3: (0) Full animation / (1) Partial animation (stops at frame specified at 0x0032)</li>
<li>bit 4: (0) Non-synchronized draw / (1) Synchronized draw</li>
<li>bit 5: (0) Use 0 start frame / (1) Use random start frame</li>
<li>bit 6: (0) Wall hides animation / (1) Wall doesn't hide animation </li>
<li>bit 7: (0) Enable on slow machines / (1) Disable on slow machines</span></li>
<li>bit 8: Alt. blending mode</li>
<li>bit 9: (0) Don't play all frames / (1) Play all frames</li>
<li>bit 10: (0) Don't use palette bitmap / (1) Use palette bitmap</li>
<li>bit 11: (0) Not mirrored / (1) Mirrored</li>
<li>bit 12: (0) Hide in combat / (1) Show in combat</li>
<li>bit 13: unused</li>
<li>bit 14: unused</li>
<li>bit 15: Use PVRZ resref (non-functional)</li>
<li>bit 16: (0) Not cover animations / (1) Cover animations</li>
</ul>
</td>
</tr>
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