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Some fixes #189

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Feb 15, 2025
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4 changes: 2 additions & 2 deletions _opcodes/op264-bgee.html
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,10 @@
pstee: 1
---
Applies the drop weapons effect to the targeted creature(s), in the style specified by the <code>Type</code> field.
<br/>This effect causes the targeted creature(s) to drop a piece of equipment.
<br/>This effect causes the targeted creature(s) to drop an inventory item.
<br/>Known values for <code>Type</code> are:
<ul>
<li>0 &longrightarrow; Drop random equipment</li>
<li>0 &longrightarrow; Drop first inventory item in order from <a href="../files/ids/bgee/slots.htm">SLOTS.IDS</a></li>
<li>1 &longrightarrow; Drop weapons from Quick-Weapon Slot (slots <code>#35 – #38</code>)</li>
</ul>

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2 changes: 1 addition & 1 deletion _opcodes/op280-bgee.html
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
{% include note.html %}

{% capture note %}
<code>Type = 1</code> also maintains <a href="../files/ids/bgee/stats.htm#153">FORCESURGE</a> to <code>1</code>.
Maintains <a href="../files/ids/bgee/stats.htm#153">FORCESURGE</a> to <code>Type</code>.
{% endcapture %}

{% include info.html %}
1 change: 0 additions & 1 deletion _opcodes/op346-bgee.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,6 @@
<ul>
<li>0 &longrightarrow; Cumulative Modifier: <code>Save = Save + 'Statistic Modifier' value</code></li>
<li>1 &longrightarrow; Flat Value Modifier: <code>Save = 'Statistic Modifier' value</code></li>
<li>2 &longrightarrow; Percentage Modifier: <code>Save = (Save * 'Statistic Modifier' value) / 100</code></li>
</ul>

<br/><br/><code>Primary Type</code> defines the school of magic to save against (see <a href="../files/2da/2da_bgee/mschool.htm">MSCHOOL.2DA</a>).
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33 changes: 33 additions & 0 deletions scripting/triggers/bgeetriggers.htm
Original file line number Diff line number Diff line change
Expand Up @@ -1731,6 +1731,17 @@

{% capture note %}
This trigger looks at just the first 3 bits (active proficiency) of stats <code>89 &mdash; 134</code> (see also <a href="../../opcodes/bgee.htm#op233">opcode #233</a>).
<code>0 &mdash; 7</code> correspond to old BG1 proficiency:
<ul>
<li>0 &longrightarrow; LARGE_SWORD</li>
<li>1 &longrightarrow; SMALL_SWORD</li>
<li>2 &longrightarrow; BOW</li>
<li>3 &longrightarrow; SPEAR</li>
<li>4 &longrightarrow; BLUNT</li>
<li>5 &longrightarrow; SPIKED</li>
<li>6 &longrightarrow; AXE</li>
<li>7 &longrightarrow; MISSILE</li>
</ul>
{% endcapture %}
{% include note.html %}
</div>
Expand All @@ -1742,6 +1753,17 @@

{% capture note %}
This trigger looks at just the first 3 bits (active proficiency) of stats <code>89 &mdash; 134</code> (see also <a href="../../opcodes/bgee.htm#op233">opcode #233</a>).
<code>0 &mdash; 7</code> correspond to old BG1 proficiency:
<ul>
<li>0 &longrightarrow; LARGE_SWORD</li>
<li>1 &longrightarrow; SMALL_SWORD</li>
<li>2 &longrightarrow; BOW</li>
<li>3 &longrightarrow; SPEAR</li>
<li>4 &longrightarrow; BLUNT</li>
<li>5 &longrightarrow; SPIKED</li>
<li>6 &longrightarrow; AXE</li>
<li>7 &longrightarrow; MISSILE</li>
</ul>
{% endcapture %}
{% include note.html %}
</div>
Expand All @@ -1753,6 +1775,17 @@

{% capture note %}
This trigger looks at just the first 3 bits (active proficiency) of stats <code>89 &mdash; 134</code> (see also <a href="../../opcodes/bgee.htm#op233">opcode #233</a>).
<code>0 &mdash; 7</code> correspond to old BG1 proficiency:
<ul>
<li>0 &longrightarrow; LARGE_SWORD</li>
<li>1 &longrightarrow; SMALL_SWORD</li>
<li>2 &longrightarrow; BOW</li>
<li>3 &longrightarrow; SPEAR</li>
<li>4 &longrightarrow; BLUNT</li>
<li>5 &longrightarrow; SPIKED</li>
<li>6 &longrightarrow; AXE</li>
<li>7 &longrightarrow; MISSILE</li>
</ul>
{% endcapture %}
{% include note.html %}
</div>
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