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Update gdscript plugin XRRig to be in line with csharp changes #58

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merged 1 commit into from
Nov 26, 2023

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patrickdown
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Added to T5XRRig:
var glasses_id : StringName
var gameboard_type := T5Def.GameboardType.Unknown
var gameboard_size := AABB()
var origin : T5Origin3D
var camera : T5Camera3D
var wand : T5Controller3D

Updated T5 interface to use these
Added T5Def to hold gameboard type and wand control names

Added to T5XRRig:
var glasses_id : StringName
var gameboard_type := T5Def.GameboardType.Unknown
var gameboard_size := AABB()
var origin : T5Origin3D
var camera : T5Camera3D
var wand : T5Controller3D

Updated T5 interface to use these
Added T5Def to hold gameboard type and wand control names
@patrickdown patrickdown self-assigned this Nov 26, 2023
@patrickdown patrickdown changed the title Update gdscript plugin XRRig to be in line to csharp changes Update gdscript plugin XRRig to be in line with csharp changes Nov 26, 2023
@patrickdown patrickdown linked an issue Nov 26, 2023 that may be closed by this pull request
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@Malcolmnixon Malcolmnixon left a comment

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These changes have been tested by merging into TiltFiveTools and work well.

@patrickdown patrickdown merged commit f6f1e2d into GodotVR:main Nov 26, 2023
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@patrickdown patrickdown deleted the cs_xrrig_changes_to_gd branch December 6, 2023 23:14
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Add control mapping strings to plugin
2 participants