Releases: GodotVR/TiltFiveGodot4
Godot TiltFive 1.1.0
This requires Tilt Five 1.4.1 driver.
We suggest using Godot 4.2
1.1.0
- Added a C# version of the plugin
- Added support for triggering haptic pulses in the wand
- Updated to the Tilt Five NDK version 1.4.1
- Forward+ renderer is now usable
- Added T5 native lib to gdextension dependancies
- Changed icon to include T5 logo
Godot TiltFive 1.0.1-beta1
Changes in this update:
Foward+ renderer is now supported.
Added a C# version of the plugin.
Added haptic pulse support of the wand.
This requires TileFive 1.4.1 driver.
We suggest using Godot 4.2 with the compatibility renderer for this release.
Godot TiltFive 1.0.0
The first official release of this plugin bringing TiltFive support to Godot.
This requires TileFive 1.4 driver.
We suggest using Godot 4.2 with the compatibility renderer for this release.
Godot TiltFive 1.0.0 beta-2
This release contains several improvements in the T5 manager to make it easier to setup a new project.
Godot TiltFive 1.0.0 beta-1
First beta release of the TiltFive plugin for Godot engine 4.
This requires:
- Godot 4.1 beta 3 or newer.
- TiltFive 1.4.0 beta 6 or newer.
This build will work well with Godots compatibility renderer.
There are still some outstanding issues with Godots Vulkan renderer.
To get started:
- Create a new project in Godot
- Download the zip file for the asset and extract the addons folder into the project folder
- Open
Project->Project Settings
and:- In
XR/Shaders
enable the shaders - In
XR/Tilt Five
fill in details about your setup (this may require a reload of the project) - In the
AutoLoad
tab, addres://addons/tiltfive/T5Interface.gd
as an auto load script
- In
- Create a new 3D scene and add
res://addons/tiltfive/T5Manager.gd
as a child node and make this the start-up scene. - Build out the rest of your project.
See the example folder in the main repo for more information, or #17 for a more complete example.
Godot TiltFive 1.0.0 alpha1
This is the first alpha build of the plugin mostly for testing the build system.
This version requires a custom build of Godot with supplied patches applied.