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Add Rumble Manager and Demo
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lunarcloud committed Dec 18, 2023
1 parent 5cc645d commit d5bdfa4
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Showing 36 changed files with 1,015 additions and 46 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -10,3 +10,4 @@
logs
Thumbs.db
android/
.venv/
1 change: 1 addition & 0 deletions addons/godot-xr-tools/editor/icons/rumble.svg
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37 changes: 37 additions & 0 deletions addons/godot-xr-tools/editor/icons/rumble.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://dsexrsb8t0vi2"
path="res://.godot/imported/rumble.svg-104961f6551a931675972887ab17d2bc.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://addons/godot-xr-tools/editor/icons/rumble.svg"
dest_files=["res://.godot/imported/rumble.svg-104961f6551a931675972887ab17d2bc.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
8 changes: 8 additions & 0 deletions addons/godot-xr-tools/player/poke/poke.gd
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Expand Up @@ -15,6 +15,12 @@ extends Node3D
## Signal emitted when this object pokes another object
signal pointing_event(event)

## Signal emitted when this object presses another object
signal pressed(body)

## Signal emitted when this object releases the press on another object
signal released(body)


# Default layer of 18:player-hands
const DEFAULT_LAYER := 0b0000_0000_0000_0010_0000_0000_0000_0000
Expand Down Expand Up @@ -204,6 +210,7 @@ func _on_PokeBody_body_contact_start(body):
# Report body pressed
target = body
last_collided_at = $PokeBody.global_transform.origin
pressed.emit(body)
XRToolsPointerEvent.entered(self, body, last_collided_at)
XRToolsPointerEvent.pressed(self, body, last_collided_at)

Expand All @@ -219,4 +226,5 @@ func _on_PokeBody_body_contact_end(body):
# Report release
XRToolsPointerEvent.released(self, target, last_collided_at)
XRToolsPointerEvent.exited(self, target, last_collided_at)
released.emit(target)
target = null
13 changes: 10 additions & 3 deletions addons/godot-xr-tools/player/poke/poke.tscn
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@@ -1,7 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://bjcxf427un2wp"]
[gd_scene load_steps=8 format=3 uid="uid://bjcxf427un2wp"]

[ext_resource type="Script" path="res://addons/godot-xr-tools/player/poke/poke.gd" id="1"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/player/poke/poke_body.gd" id="2"]
[ext_resource type="Script" path="res://addons/godot-xr-tools/rumble/rumbler.gd" id="3_41fwo"]
[ext_resource type="Resource" uid="uid://brci6umrcd157" path="res://addons/godot-xr-tools/rumble/tap_rumble.tres" id="4_mskmk"]

[sub_resource type="SphereShape3D" id="1"]
resource_local_to_scene = true
Expand All @@ -14,7 +16,7 @@ height = 0.01
radial_segments = 32
rings = 16

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g1b1h"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sbw2a"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.8, 0.8, 1, 0.5)
Expand All @@ -34,7 +36,12 @@ shape = SubResource("1")

[node name="MeshInstance" type="MeshInstance3D" parent="PokeBody"]
mesh = SubResource("2")
surface_material_override/0 = SubResource("StandardMaterial3D_g1b1h")
surface_material_override/0 = SubResource("StandardMaterial3D_sbw2a")

[node name="Rumbler" type="Node" parent="."]
script = ExtResource("3_41fwo")
event = ExtResource("4_mskmk")

[connection signal="pressed" from="." to="Rumbler" method="rumble_hand"]
[connection signal="body_contact_end" from="PokeBody" to="." method="_on_PokeBody_body_contact_end"]
[connection signal="body_contact_start" from="PokeBody" to="." method="_on_PokeBody_body_contact_start"]
8 changes: 8 additions & 0 deletions addons/godot-xr-tools/plugin.gd
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Expand Up @@ -89,6 +89,14 @@ func _enter_tree():
"0.2,0.8,0.05",
0.7)

# Add input haptics_scale to the project settings
_define_project_setting(
"godot_xr_tools/input/haptics_scale",
TYPE_FLOAT,
PROPERTY_HINT_RANGE,
"0.0,1.0,0.1",
1.0)

# Add input y_axis_dead_zone to the project settings
_define_project_setting(
"godot_xr_tools/input/y_axis_dead_zone",
Expand Down
19 changes: 19 additions & 0 deletions addons/godot-xr-tools/rumble/rumble_event.gd
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@icon("res://addons/godot-xr-tools/editor/icons/rumble.svg")
class_name XRToolsRumbleEvent
extends Resource

## XR Tools Rumble Event Resource

## Strength of the rumbling
@export_range(0, 1, 0.10) var magnitude: float = 0.5

## Whether the rumble can be active during a tree pause
@export var active_during_pause: bool = false

@export_category("Timing")

## Whether the rumble continues until cleared
@export var indefinite: bool = false

## Time to rumble (unless indefinite)
@export_range(10, 4000, 10) var duration_ms: int = 300
196 changes: 196 additions & 0 deletions addons/godot-xr-tools/rumble/rumble_manager.gd
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@icon("res://addons/godot-xr-tools/editor/icons/rumble.svg")
class_name XRToolsRumbleManager
extends Node


## XR Tools Rumble (Controllers) Manager Script
##
## This script uses the controller's existing rumble intensity variable,
## and allows you to rumble the controller for a certain amount
## of time 'beats'.
##
## Example: something hits you while you're mowing the lawn,
## i.e. a short intense rumble happens during long low rumble.


## Name in the OpenXR Action Map for haptics
const HAPTIC_ACTION = "haptic"


## Initial "Wake-Up" Rumble Magnitude
@export var wakeup_rumble : XRToolsRumbleEvent

# A Queue Per Haptic device (Dictionary<StringName, XRToolsRumbleManagerQueue>)
var _queues: Dictionary = {}


# Keep track of singular instance
static var _instance: XRToolsRumbleManager


## Add support for is_xr_class
func is_xr_class(name: String) -> bool:
return name == "XRToolsRumbleManager"


## Get the default Haptics Scale value
static func get_default_haptics_scale() -> float:
var default = 1.0

# Check if the project has overridden the addon's default
if ProjectSettings.has_setting("godot_xr_tools/input/haptics_scale"):
default = ProjectSettings.get_setting("godot_xr_tools/input/haptics_scale")

if default < 0.0 or default > 1.0:
# out of bounds? reset to default
default = 1.0

return default


## Used to convert gamepad magnitudes to equivalent XR haptic magnitude
static func combine_magnitudes(weak: float, strong: float) -> float:
if strong >= 0.01:
return 0.5 + clamp(strong / 2, 0.0, 0.5)
return clamp(weak / 2, 0.0, 0.5)


# Enforce singleton
func _enter_tree():
if not is_instance_valid(_instance):
_instance = self
else:
self.queue_free()


# Clear instance if this is the singleton
func _exit_tree():
if is_instance_valid(_instance) and _instance == self:
_instance = null


# On Ready
func _ready():
if Engine.is_editor_hint():
return

# Some rumble events are active during pause
process_mode = PROCESS_MODE_ALWAYS

# Create a queues for standard controllers
_queues[&"left_hand"] = XRToolsRumbleManagerQueue.new()
_queues[&"right_hand"] = XRToolsRumbleManagerQueue.new()

if wakeup_rumble:
_add("wakeup", wakeup_rumble, _queues.keys())


# Determine how much to - and perform the - rumbles each tick
func _process(delta: float) -> void:
if Engine.is_editor_hint():
return

# We'll be subtracting this from the event remaining ms
var delta_ms = int(delta * 1000)

for tracker_name in _queues:
var haptic_queue : XRToolsRumbleManagerQueue = _queues[tracker_name]

# default to noXRToolsRumbleManagerQueuensure it's a float, or it rounds to all or nothing!)
var magnitude: float = 0.0

# Iterate over the events
for key in haptic_queue.events.keys():
var event : XRToolsRumbleEvent = haptic_queue.events[key]

# if we're paused and it's not supposed to be active, skip
if get_tree().paused and not event.active_during_pause:
continue

# If we've passed the threshold from positive to negative, the event is done
if !event.indefinite and haptic_queue.time_remaining[key] < 0:
_remove(key)
continue

# Reduce the time remaining
haptic_queue.time_remaining[key] -= delta_ms

# If it's of greater magnitude, update left magnitude to be set
if event.magnitude > magnitude:
magnitude = event.magnitude

# scale the final magnitude
magnitude *= XRToolsUserSettings.haptics_scale

# Make that tracker rumble
if magnitude > 0:
XRServer.primary_interface.trigger_haptic_pulse(
HAPTIC_ACTION,
tracker_name, # if the tracker name isn't valid, it will error but continue
0,
magnitude * XRToolsUserSettings.haptics_scale,
0.1,
0)


# actually set an event
func _add(event_key: Variant, event: XRToolsRumbleEvent,
targets: Array = [&"left_hand", &"right_hand"]) -> void:
if not event_key:
push_error("Event key is invalid! ")
return

if not event:
_remove(event_key)
return

for target in targets:
if target is XRNode3D:
target = target.tracker

# Create queue first time a target is suggested
if not _queues.has(target):
_queues[target] = XRToolsRumbleManagerQueue.new()

_queues[target].events[event_key] = event
_queues[target].time_remaining[event_key] = event.duration_ms


## Adds the event to the list of currently-active rumbles
static func add(event_key: Variant, event: XRToolsRumbleEvent,
targets: Array = [&"left_hand", &"right_hand"]):
if is_instance_valid(_instance):
#gdlint:ignore = private-method-call
_instance._add(event_key, event, targets)


# Actually remove an event
func _remove(event_key: Variant,
targets: Array = [&"left_hand", &"right_hand"]) -> void:
if event_key == null:
return

for target in targets:
if target is XRNode3D:
target = target.tracker
_queues[target].events.erase(event_key)
_queues[target].time_remaining.erase(event_key)


# Actually remove an event from all queues
func _remove_all(event_key: Variant) -> void:
_remove(event_key, _instance._queues.keys())


## Removes the event from the list of currently-active rumbles
static func clear(event_key: Variant, targets: Array = [&"left_hand", &"right_hand"]):
if is_instance_valid(_instance):
#gdlint:ignore = private-method-call
_instance._remove(event_key, targets)


## Removes the event from the list of currently-active rumbles
static func clear_all(event_key: Variant):
if is_instance_valid(_instance):
#gdlint:ignore = private-method-call
_instance._remove_all(event_key)
12 changes: 12 additions & 0 deletions addons/godot-xr-tools/rumble/rumble_manager_queue.gd
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@@ -0,0 +1,12 @@
class_name XRToolsRumbleManagerQueue
extends Resource

# All currently-active events (Dictionary<Variant, XRToolsRumbleEvent>)
var events: Dictionary

# All currently-active events' time remaining (Dictionary<Variant, int>)
var time_remaining: Dictionary

func _init():
events = {}
time_remaining = {}
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