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Added camera feed and plane detection (both vertical and horizontal) #19
Added camera feed and plane detection (both vertical and horizontal) #19
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@BastiaanOlij should we merge this branch to allow continuing the integreation of other features like image detection and such ? |
I'm happy for you guys to merge this if you, @paddy-exe and @LucaJunge are happy with it. We can further tweak things as David Snopek and you can all start polishing things up independently in this repo. Do make sure that the CI issues are cleaned up first. |
Yes, that's good progress. I'm fine with merging, but would suggest excluding the .bak files from the commit and rather comment out the parts in the original file |
@BastiaanOlij This is due to godot-cpp not having the right extension_api file. What shall I do about it? Create a branch in godot-cpp with the new file? |
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I think I answered this on chat but best to record it here as well. What we do in other plugins is extract a fresh |
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Looks good to me. Can be merged. |
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Happy to merge this is we can get CI to finish. Also on a more general note, I think long term we should make plane detection work similarly to how we've solved this originally in ARKit (in Godot 3) and for Metas scene discovery. |
Wip on light estimation and depth estimation too but the later needs a new feature in Godot.
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@BastiaanOlij is it possible to run the CI? I think I've corrected the problem (the path in the command was wrong) But i'ld like to be sure. |
Started it back up again, I'm not sure when GitHub decides to run these automatically, I think you need atleast one merged PR in the repo, so feel free to keep pinging me. That said, if this passes I'm all for merging, we can fix further problems with new PRs. |
Hey ! I'ld like to get this working, @BastiaanOlij where could we start a conversation about this? I've looked at the code for the ARKit version, I like the idea though I don't understand how the bounds of the planes are held by the anchors. |
Camera feed is functional if using branch https://github.com/elmajime/godot/tree/camera_from_external_feed for Godot. A Merge request have been created on Godot's repository.
The link to the MR is available in the proposal godotengine/godot-proposals#10678.
This adds camera feed display and plane detection.
Code is present to handle light and depth estimation too but the later needs a new feature in Godot.
The light estimation doesn't work quiet yet.
Remaining will be :