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Improve demo, now have some scenery made with a gridmap and a basic g…
…un implementation so you can shoot at stuff.
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[gd_scene load_steps=13 format=2] | ||
[gd_scene load_steps=21 format=2] | ||
|
||
[ext_resource path="res://Main.gd" type="Script" id=1] | ||
[ext_resource path="res://Milkyway.png" type="Texture" id=2] | ||
[ext_resource path="res://environment.tres" type="Environment" id=2] | ||
[ext_resource path="res://addons/vr-common/misc/VR_Common_Shader_Cache.tscn" type="PackedScene" id=3] | ||
[ext_resource path="res://Table.tscn" type="PackedScene" id=4] | ||
[ext_resource path="res://misc/Table.tscn" type="PackedScene" id=4] | ||
[ext_resource path="res://addons/godot-openvr/scenes/ovr_first_person.tscn" type="PackedScene" id=5] | ||
[ext_resource path="res://addons/vr-common/functions/Function_Direct_movement.tscn" type="PackedScene" id=6] | ||
[ext_resource path="res://addons/vr-common/functions/Function_Teleport.tscn" type="PackedScene" id=7] | ||
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[sub_resource type="PanoramaSky" id=1] | ||
panorama = ExtResource( 2 ) | ||
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[sub_resource type="Environment" id=2] | ||
background_mode = 2 | ||
background_sky = SubResource( 1 ) | ||
background_color = Color( 0, 0.53833, 0.703125, 1 ) | ||
ambient_light_color = Color( 0.328125, 0.328125, 0.328125, 1 ) | ||
ssao_blur = 1 | ||
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[sub_resource type="SpatialMaterial" id=3] | ||
params_diffuse_mode = 1 | ||
albedo_color = Color( 0.0342134, 0.992188, 0.116539, 1 ) | ||
roughness = 0.8 | ||
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[sub_resource type="PlaneMesh" id=4] | ||
material = SubResource( 3 ) | ||
[ext_resource path="res://addons/vr-common/functions/Function_Pickup.tscn" type="PackedScene" id=8] | ||
[ext_resource path="res://assets/kenny.nl/kenney_natureKit/Godot/kenney_naturekit_tileset.meshlib" type="MeshLibrary" id=9] | ||
[ext_resource path="res://assets/kenny.nl/kenney_natureKit/Godot/natureKit-leaves.material" type="Material" id=10] | ||
[ext_resource path="res://misc/Uzi.tscn" type="PackedScene" id=11] | ||
[ext_resource path="res://misc/UziMag.tscn" type="PackedScene" id=12] | ||
[ext_resource path="res://misc/BarrelSpawns.tscn" type="PackedScene" id=13] | ||
[ext_resource path="res://assets/godot/smoke_particle.png" type="Texture" id=14] | ||
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[sub_resource type="PlaneMesh" id=1] | ||
material = ExtResource( 10 ) | ||
size = Vector2( 10, 10 ) | ||
subdivide_width = 10 | ||
subdivide_depth = 10 | ||
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[sub_resource type="BoxShape" id=5] | ||
extents = Vector3( 20, 0.1, 20 ) | ||
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extents = Vector3( 100, 10, 100 ) | ||
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[sub_resource type="ParticlesMaterial" id=4] | ||
emission_shape = 2 | ||
emission_box_extents = Vector3( 3, 0.2, 0.05 ) | ||
direction = Vector3( 0, 1, 0 ) | ||
spread = 10.0 | ||
initial_velocity = 5.0 | ||
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[sub_resource type="SpatialMaterial" id=5] | ||
flags_transparent = true | ||
params_blend_mode = 1 | ||
params_cull_mode = 2 | ||
params_billboard_mode = 3 | ||
particles_anim_h_frames = 1 | ||
particles_anim_v_frames = 1 | ||
particles_anim_loop = false | ||
albedo_color = Color( 0.129412, 0.301961, 0.976471, 1 ) | ||
albedo_texture = ExtResource( 14 ) | ||
metallic_specular = 0.0 | ||
emission_enabled = true | ||
emission = Color( 0.254902, 0.670588, 0.921569, 1 ) | ||
emission_energy = 0.85 | ||
emission_operator = 0 | ||
emission_on_uv2 = false | ||
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material = SubResource( 5 ) | ||
size = Vector2( 2, 2 ) | ||
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[sub_resource type="BoxShape" id=3] | ||
extents = Vector3( 2.72617, 1, 6.08307 ) | ||
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[node name="Main" type="Spatial"] | ||
script = ExtResource( 1 ) | ||
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."] | ||
environment = SubResource( 2 ) | ||
environment = ExtResource( 2 ) | ||
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[node name="DirectionalLight" type="DirectionalLight" parent="."] | ||
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[node name="StaticBody" type="StaticBody" parent="."] | ||
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[node name="Ground" type="MeshInstance" parent="StaticBody"] | ||
transform = Transform( 100, 0, 0, 0, 100, 0, 0, 0, 100, -0.251513, -1.19209e-07, -0.137402 ) | ||
mesh = SubResource( 4 ) | ||
transform = Transform( 0.819152, 0.0996005, -0.564862, 0, 0.984808, 0.173648, 0.573576, -0.142244, 0.806707, 0, 100, 0 ) | ||
light_energy = 2.0 | ||
shadow_enabled = true | ||
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[node name="Ground" type="StaticBody" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.99831, 0 ) | ||
collision_layer = 2 | ||
collision_mask = 0 | ||
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[node name="Mesh" type="MeshInstance" parent="Ground"] | ||
transform = Transform( 100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0 ) | ||
mesh = SubResource( 1 ) | ||
material/0 = null | ||
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 ) | ||
shape = SubResource( 5 ) | ||
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[node name="Table" parent="." instance=ExtResource( 4 )] | ||
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[node name="Test" type="MeshInstance" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.63647, -1.15364 ) | ||
[node name="CollisionShape" type="CollisionShape" parent="Ground"] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10, 0 ) | ||
shape = SubResource( 2 ) | ||
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[node name="Terrain" type="GridMap" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.2, 0 ) | ||
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} | ||
__meta__ = { | ||
"_editor_clip_": 0, | ||
"_editor_floor_": Vector3( 0, 1, 0 ) | ||
} | ||
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[node name="Objects" type="GridMap" parent="."] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3, 0 ) | ||
mesh_library = ExtResource( 9 ) | ||
cell_size = Vector3( 10, 2.5, 10 ) | ||
collision_layer = 2 | ||
data = { | ||
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__meta__ = { | ||
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[node name="Particles" type="Particles" parent="Objects"] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.47444, 0.797916, 25.762 ) | ||
amount = 1000 | ||
lifetime = 2.0 | ||
process_material = SubResource( 4 ) | ||
draw_pass_1 = SubResource( 6 ) | ||
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[node name="BarrelSpawns" parent="Objects" instance=ExtResource( 13 )] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.34244, 22.2845, 36.2341 ) | ||
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[node name="OVRFirstPerson" parent="." instance=ExtResource( 5 )] | ||
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 1.52916, -12.0157 ) | ||
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[node name="vr_common_shader_cache" parent="OVRFirstPerson/ARVRCamera/shader_cache" index="5" instance=ExtResource( 3 )] | ||
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[node name="Function_Teleport" parent="OVRFirstPerson/Left_Hand" index="1" instance=ExtResource( 7 )] | ||
collision_mask = 1048574 | ||
camera = NodePath("../../ARVRCamera") | ||
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[node name="Function_Pickup" parent="OVRFirstPerson/Left_Hand" index="2" instance=ExtResource( 8 )] | ||
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0 ) | ||
collision_mask = 4 | ||
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[node name="Function_Direct_movement" parent="OVRFirstPerson/Right_Hand" index="1" instance=ExtResource( 6 )] | ||
camera = NodePath("../../ARVRCamera") | ||
canFly = false | ||
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[node name="KinematicBody" parent="OVRFirstPerson/Right_Hand/Function_Direct_movement" index="0"] | ||
collision_mask = 30 | ||
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[node name="Function_Pickup" parent="OVRFirstPerson/Right_Hand" index="2" instance=ExtResource( 8 )] | ||
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0 ) | ||
collision_mask = 4 | ||
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[node name="Stuff" type="Spatial" parent="."] | ||
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transform = Transform( 0.317106, 0.94839, 0, -0.94839, 0.317106, 0, 0, 0, 1, 0, 3.70127, -9.31093 ) | ||
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -9 ) | ||
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[node name="Spawns" type="Spatial" parent="."] | ||
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space_override = 1 | ||
gravity_vec = Vector3( 0, 0, -1 ) | ||
gravity = 4.0 | ||
collision_layer = 16 | ||
collision_mask = 16 | ||
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[node name="CollisionShape" type="CollisionShape" parent="Area"] | ||
shape = SubResource( 3 ) | ||
[connection signal="has_dropped" from="OVRFirstPerson/Left_Hand/Function_Pickup" to="." method="_on_left_hand_dropped"] | ||
[connection signal="has_picked_up" from="OVRFirstPerson/Left_Hand/Function_Pickup" to="." method="_on_left_hand_picked_up"] | ||
[connection signal="has_dropped" from="OVRFirstPerson/Right_Hand/Function_Pickup" to="." method="_on_Function_Pickup_has_dropped"] | ||
[connection signal="has_picked_up" from="OVRFirstPerson/Right_Hand/Function_Pickup" to="." method="_on_Function_Pickup_has_picked_up"] | ||
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[editable path="OVRFirstPerson"] | ||
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[gd_scene load_steps=6 format=2] | ||
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[ext_resource path="res://misc/BarrelSpawns.tscn" type="PackedScene" id=1] | ||
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[node name="Test" type="Spatial"] | ||
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[node name="Floor" type="StaticBody" parent="."] | ||
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[node name="MeshInstance" type="MeshInstance" parent="Floor"] | ||
mesh = SubResource( 1 ) | ||
material/0 = null | ||
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[node name="CollisionShape" type="CollisionShape" parent="Floor"] | ||
shape = SubResource( 2 ) | ||
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[node name="Camera" type="Camera" parent="."] | ||
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[node name="Area" type="Area" parent="."] | ||
space_override = 1 | ||
gravity_vec = Vector3( 0, 0, -1 ) | ||
gravity = 4.0 | ||
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[node name="CollisionShape" type="CollisionShape" parent="Area"] | ||
shape = SubResource( 3 ) | ||
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[node name="BarrelSpawns" parent="." instance=ExtResource( 1 )] | ||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17154, 0 ) | ||
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environment = ExtResource( 2 ) |
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!*.obj |
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