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Main menu branch for cout and c#sama (#111)
* Main menu, settings menu and some of the pause menu that * Update Main.unity * Attempting to fix the enemies not dying. * Attempt #2 at the fix of the Enemy movement * Attempt at fixing the object destruction. * Update Enemy.cs * Attempt to create the controller for the hiding of the pause menu * Fixed the empty statemnt with the GetComponent * Pause in progress * comments * Opened screen on pause * Fixed GameOver Weird Text * Fixing merge errors * Update GameController.cs * Fixed Gameover cycle * Made the pause menu Escape * Fixed Main menu * making health class public * Fixed enemy paused * Update MainMenu.cs * lots o changes * Fixed enemy movement bug * left behind * MainMenu Button * Level Improvement * ClickSound * trying to resolve merging conflict * bug fixes * another merging trial * another one * Revert "another one" This reverts commit 3af937c. * more UI stuff * some bug fixes * DONE * fix Co-authored-by: Cout-Nico-F <[email protected]> Co-authored-by: IAmBot102102 <[email protected]> Co-authored-by: GraphicEdit <[email protected]>
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