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Blog post: Graphite progress report (Q3 2024) #2013
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website/content/features.md
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<img class="atlas" style="--atlas-index: 48" src="https://static.graphite.rs/icons/icon-atlas-roadmap__3.png" alt="" /> | ||
<span>Mesh vector format</span> | ||
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Mesh vector data shouldn't be much work. We already have the vector data format. Tools don't need that much modification (they already work with the new format). The conversion to SVG is a bit harder but still not too complex if we accept improper stroke joins when >=3 lines converge.
[Graphite](/), a new open source 2D procedural graphics editor, has spent April–June introducing **boolean path operations, a new gradient picker, layer locking**, and more improvements. | ||
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In this quater we have continued iterating on the usability of our unqiue node powered vector workflow. As we reach the conclusion of the [Google Summer of Code](/blog/graphite-internships-announcing-participation-in-gsoc-2024/) projects, we now have a polished node graph organisation system, a working RAW image pipeline (not yet in the editor), and a WebGPU based renderer (File -> Preferences -> Vello). Thanks to the students for their hard work on this and to Google's open source team for sponsoring. | ||
Overall, editor functionality has been shaping up and becoming an all around useful tool suite, with notable reductions in rough edges for the vector graphics workflow (our initial focus). Raster and raw photo processing workflows are also now in-development by our [Google Summer of Code](/blog/graphite-internships-announcing-participation-in-gsoc-2024/) student interns. Node graph quality-of-life improvements centered around tidy node organization are also the focus of the summer work that's underway. These projects are detailed below. |
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I assume I shouldn't bother to write any prose in future (given that you don't even want it as a starting point)?
* Q3 blog * WIP --------- Co-authored-by: Keavon Chambers <[email protected]>
* Q3 blog * WIP --------- Co-authored-by: Keavon Chambers <[email protected]>
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