A voxel RTX engine built entirely in Rust, with the help of GLSL; created with as few dependencies as possible.
The goal of this project is to build a specialized game engine for use in future projects.
- A RTX engine built to render octrees.
- Vulkan support.
- Support for Windows and Linux.
- Support for OS X.
- Path traced audio.
- Dynamic simulation of objects.
- Multiplayer.