Modify FlxText to create a bitmap with an informative key. #3181
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In the past, I've had to look over the list of graphics in the BitmapFrontEnd cache to determine the cause of memory issues.
In this circumstance, having readable keys is important; for example, if one bit of text appears in the cache a lot, there may be something forcing it to re-render too often.
This PR changes auto-generated graphics created by FlxText to include the actual text in their key (
text123
will instead betext(Hello World)123
). This shouldn't have any negative impact but should improve debugging.