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Fix invalid max texture size values by caching it on create #3333

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6 changes: 6 additions & 0 deletions flixel/FlxGame.hx
Original file line number Diff line number Diff line change
Expand Up @@ -334,6 +334,12 @@ class FlxGame extends Sprite
addChild(postProcessLayer);
#end

// We have to call this after a stage is created
// otherwise it will fail and cause a crash
#if FLX_OPENGL_AVAILABLE
FlxG.bitmap.setMaxTextureSize();
#end

// Creating the debugger overlay
#if FLX_DEBUG
debugger = new FlxDebugger(FlxG.stage.stageWidth, FlxG.stage.stageHeight);
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10 changes: 4 additions & 6 deletions flixel/system/frontEnds/BitmapFrontEnd.hx
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ class BitmapFrontEnd
*
* @see https://opengl.gpuinfo.org/displaycapability.php?name=GL_MAX_TEXTURE_SIZE
*/
public var maxTextureSize(get, never):Int;
public var maxTextureSize(default, null):Int;
#end

/**
Expand Down Expand Up @@ -393,12 +393,10 @@ class BitmapFrontEnd
}

#if FLX_OPENGL_AVAILABLE
function get_maxTextureSize():Int
@:allow(flixel.FlxGame)
function setMaxTextureSize():Void
{
if (FlxG.stage.window.context.attributes.hardware)
return cast GL.getParameter(GL.MAX_TEXTURE_SIZE);

return -1;
maxTextureSize = FlxG.stage.window.context.attributes.hardware ? cast GL.getParameter(GL.MAX_TEXTURE_SIZE) : -1;
}
#end

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