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Add FlxGraphic.freeImageBuffer (dump) #3345
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If you're not already aware, the previous dump/undump fields were just removed in flixel 6.0.0, here: #3059 I still don't fully understand the implications of graphic dumping, but the idea was to remove the previous fields that did nothing, and then add them back with actual functionality later on, so people know to remove them from their project to avoid unintended behavior (not that anyone should have been using them) So this is gonna be a post-6.0.0 feature, but pointing it at release6 is the right move |
I was waiting for that to get merged to avoid any potential conflicts
In short, OpenFL I think a lot of fuss could be avoided simply by using names other than |
this all makes sense to me, thanks for the info |
Was this meant to be closed? |
This was closed automatically when I merged and deleted the release 6 branch. I didn't know that would happen, try pointing it at dev |
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random thought: rather than loading a graphic, and disposing it. what if we just had sprite.loadVRamGraphic that did this for you, and disallowed the |
I think that'd be nice to have more fine grain control over what gets dumped and what doesn't. Though while this would work with sprites, what about frame collections for example? They manage graphics by themselves and that's often where you would even come across a graphic big enough to decrease a significant amount of memory.
Not sure why you'd hide the bitmap, some functions like |
Although I will note that I'm not sure if I'm too happy with how the Maybe adding a new optional arg to |
Atlases and frame collections are a good example of places where it makes sense that bitmap editing features should be "opt-in"
Didn't think about that, we could put an abstract over Bitmap and disable certain methods, but that could get pretty hairy
Not a fan of that, tbh
In cases where someone passed the method around, yes, but I'm guilty of doing this in minor versions. the safest way to to add another method |
I still don't understand why you'd hide it in the first place. OpenFL will already prevent you from using drawing methods on hardware bitmaps by just returning early and doing nothing. Maybe it'd be best for the scope of this PR to just be reduced to adding the |
Adds the feature described in #3034. I think it might also be possible to add undumping, but I'd have to play around and confirm.
One concern I have is about the naming, imo I feel as if
dump
isn't very descriptive and there's also deprecatedcanBeDumped
andundump()
fields that aren't related to this.Also, the original issue mentions:
Maybe there could be a compile flag (
FLX_GRAPHIC_DEFAULT_DUMP
?) or a variable that decides whether the graphics should be automatically dumped