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clipRect
to ensure smooth clipping no matter the scaleclipRect
back into the pool when the sprite is destroyedHere is a sample demonstrating the visual changes of this pull request:
Without this change, the sprite from the sample clips in "chuncks"
https://github.com/user-attachments/assets/36343c09-b20e-4c6a-80f0-d219225f2620
With this change, the sprite now clips much smoother
https://github.com/user-attachments/assets/304f8b45-75c4-4cfe-bd1b-3f0a01b07c20