Fix distanceTo regression in FlxPoint #3365
Merged
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Fix regression introduced in 6.0.0 where a multiply in
distanceSquaredTo
was changed to an add, meaning alldistanceTo
/dist
-functions got broken.Added tests for all the affected functions as well.
In case a minimal setup to test the issue is needed:
Note how
distanceTo
/dist
reportsNaN
or weird values depending on if the player is above or below the enemy and thatdistanceSquaredTo
/distSquared
can get negative values without the fix.