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Windwalker: Lazy fix for Touch of Death blocking the priority.
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Hekili committed Jul 27, 2020
1 parent 7f38cef commit 52580c6
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Classes/MonkWindwalker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -590,6 +590,8 @@ if UnitClassBase( 'player' ) == 'MONK' then

virtual_combo = actual_combo or "no_action"
reverse_harm_target = nil

if not IsUsableSpell( 322109 ) then setCooldown( "touch_of_death", action.touch_of_death.cooldown ) end
end )


Expand Down Expand Up @@ -980,8 +982,6 @@ if UnitClassBase( 'player' ) == 'MONK' then
startsCombat = true,
texture = 620832,

talent = "invoke_xuen",

handler = function ()
summonPet( "xuen", 45 )

Expand Down Expand Up @@ -1402,7 +1402,7 @@ if UnitClassBase( 'player' ) == 'MONK' then


touch_of_death = {
id = 115080,
id = 322109,
cast = 0,
cooldown = function () return legendary.fatal_touch.enabled and 120 or 180 end,
gcd = "spell",
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