v9.0.1-1.0-alpha38
Pre-release
Pre-release
·
5630 commits
to thewarwithin
since this release
Hekili
v9.0.1-1.0-alpha38 (2020-09-13)
Full Changelog Previous Releases
- Add Chimaera Shot to the MM priority (same logic as Arcane Shot).
- Icefury is a talent.
- Merge pull request #427 from Bloodmallet/shadowlands
hekili ruined my last almost commit... - hekili ruined my last almost commit...
- Elemental Blast generates 30 Maelstrom.
- I thought I already did this, but... make the addon share profiles across characters by default. Have to undo "loading more defaults" because it was keeping specs turned off. :|
- Update Blood priority (Ossuary is not a talent).
- Shaman: Add totem texture IDs. Add Echoing Shock mechanics. Make Lava Burst a projectile. Treat Lightning Shield as an essential buff in case you use the talent for it. Make LB/CL/LvBm/LvB generate Maelstrom again. Tweak APL to remove Fulmination check. Add Covenant abilities to priority for Ele. Build in dispel/required dispellable buff for Purge. Remove Totem Mastery from Enhancement priority.
- Provide error/warning when a priority has an ability that doesn't exist.
- Merge pull request #417 from Bloodmallet/shadowlands
[Elemental] spell updates - Conduit parser checks to see if conduit socket is actually selected/active now.
- Default display size is now 3 (was 4). Repositioned displays to remain centered.
- Rogues: Add code to support timing when you come out of stealth for rechecks. Slaughter Poison is a lethal poison (I guess? Sometimes?). Slaughter consumes Symbols of Death's crit effect. Serrated Bone Spike combo points are based on applications, not "stacks" per se.
- WARNING: A lot of engine work aimed at reducing CPU time again... This impacts variables, rechecks, and run_action_list entries especially. If priorities come unglued, it's probably due to this commit.
- Remove LotP references. Bastion of Glory is now Shining Light. Hook some legendaries and talents to the HoPo spend/gain.
- Subtlety priority tweaks.
- Hide more snapshot ugliness.
- Ret priority updated (thanks Mr Skeltal).
- Oops, another Unholy DT related change that I'll have to undo in a week.
- Don't show 'function' calls as values in snapshot.
- Fix typo in new Affliction priority.
- Affliction: Tweak APL to avoid early refresh of UA.
- Blood Tap is a talent, Ossuary is level 58. Make Blood Tap regen a rune.
- Update Unholy talents. Apocalypse now triggers Dark Transformation. Fix lggendary typo. Epidemic is no longer a talent. Summon Gargoyle is now a talent.
- Innervate is off GCD now.
- They swapped Maelstrom Weapon spell IDs in this build.
- Fix Rune forecasting.
- Update Balance APL (more Starsurge!).
- Some Druid legendary support.
- More script parsing/translating fixes.
- Add some conduits to Havoc DH.
- Add conduit table to state.
- For rechecks, wrap variables in safenum.
- Fix another subtle recheck timing calc bug (was resulting in recheck functions with boolean results).
- Revise default frame strata (to LOW).
- Add conduit detection.
- Feral will use Balance's eclipse_x auras because they have a meta function for Balance.
- Fake abilities (with sID < 0) are known by default.
- Make stripScript less aggressively stupid. Avoid erroneous conversion of ss_buffed expression for Assassination. Try to help the syntax translator out; this can have far-reaching impacts so watch for new errors.
- Re-enable GetConditionsAndValues for snapshots. Unbreak IsUsable.
- Meteor does not start combat. Pyroblast needs to remove Hot Streak when insta-cast.
- Try new target exclusion (npcid with specific buff).
- Reduce some rechecks (related to variable timings) to save CPU. Move ability charge calculations from state.advance into mt_default_cooldown. Tweak IsKnown and IsUsable to fail more quickly.
- Tweak and tune the SimC syntax -> Lua translator. Nudge the recheck timer a bit. Note that GetConditionsAndValues is very CPU-expensive and is probably misleading in snapshots in terms of time spent.
- Load more values for spec defaults.
- Correct event handler stop function (when addon is disabled).
- Reduce rechecks during narrow intervals. Improve time tracking data in snapshots.
- ca_execute is aka ca_active in Shadowlands.
- Remove Incanter's Flow from Frost (everyone can share Arcane's).
- Let Subtlety use Assassination's Rupture (to avoid exsanguinate error/warning).
- Add Fire Mage.
- [Elemental] spell updates, missing maelstrom
- Add Demonology.
- Destruction: Rain of Chaos (with GoSup tweak to priority).
- Strip Mantle of the Master Assassin.
- Strip all Legion legendaries and set bonuses.
- Actually load Destruction Warlock.
- Assassination: Fix Ambush with Blindside.
- Tweak Protection Paladin priority.
- Add Protection Paladin.
- Add "nodebuff" flag to abilities.
- Tweak Assassination poisons, priority.
- Load Subtlety.
- Assassination: Fix typo in priority.
- Correct Sepsis spell ID. Tweak poisons to avoid trying to juggle 3 poisons at once. Update Outlaw priority to avoid excessive SnD.
- Load Frost Mage.
- Arcane Missiles spends buffs on start of channel.
- Load Arcane Mage.
- Fix mana.modmax bug.
- Comprehensive GCD changes, I think. Probably.
- Update for September 2 changes (in specs that are currently supported).
- Update changed legendaries.
- combo_point typo.
- Update Assassination.
- Fix min/max parse error with Lua translator.
- Shared legendaries.
- DH: Legendaries (that are predictable).
- Frost DK and Unholy legendaries.
- Guardian bugfixes, priority change for Ironfur.
- Affliction: Make Impending Catastrophe a projectile (to help with Deathglare timing). Update priority.
- Add Covenant.venthyr (etc.) and make it work for previews. SimC seems to use covenant.abilityname too. Tweak 'modmax' to be included in health metatable because reasons.
- Enable Affliction Warlock.
- Load IsActiveSpell into state table.
- Update TOC to load Fury Warrior.
- Add user-supplied Fury Warrior changes (with adjustments).
- Model mainhand rage gain for Protection Warrior.
- Arms: Update mainhand rage modeling. Revise Condemn to include multiple spell IDs due to Massacre. Incorporate Sudden Death.
- Build swing-type into weapon forecasting.
- Update attack speeds when gear is updated.
- Update weapon attack speed(s) on spec swap.
- Remove legacy recheck code.
- Load Covenant abilities into Marksmanship priority.