v9.0.1-1.0-alpha40
Pre-release
Pre-release
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5608 commits
to thewarwithin
since this release
Hekili
v9.0.1-1.0-alpha40 (2020-09-23)
Full Changelog Previous Releases
- Shadow APL.
- Destruction: Let green fire spells swap textures appropriately.
- Shadow: Priority and Unfurling Darkness tweaks.
- Frost Mage: Mirror Image isn't a talent.
- Cast while channeling improvements.
Fix 'ticks' and 'ticks_remain' to help with channels/breaking.
Add ability.cooldown_ready for special cases like Void Bolt where CD depends on having a buff/form up.
Don't break channels if you're casting while channeling.
Try to eliminate targets that go non-hostile more quickly. - Remove deprecated dropdown menu skinning code (to match ElvUI).
- DK Unholy reversions.
- Subtlety legendaries.
- Tweak Poisons and Serrated Bone Spike.
Update Assassination priority. - Shadow: Fix Unfurling Darkness spell ID.
Add Mind Devourer and Dissonant Echoes.
Import APL and adjust for Power Infusion. - Import Marksmanship priority from SimC.
- Arcane Shot is 40 Focus for BM Hunters.
Remove Hunter pet abilities until I decide to audit them. - Don't add recheck times for channeling (they're handled differently with events).
When applying buff.casting based on event queue, store spellID in v1.
We need TimeToReady before action list args are available. - Fix description of "Use While Casting" option. Revise MakeSnapshot success message.
- Rename Ursoc's legendary.
- Allow ability.castableWhileCasting to be a function (for Mind Blast).
- Shadow references dark_thoughts (vs. dark_thought). Added Shadow Crash debuff. Imported SimC priority.
- Frozen Orb PvP talent keybind fix.
- Support action.X.last_used. Support runeforge.X.equipped.
- Add shared "animacharged_cp" expression for Rogues, referencing the Echoing Reprimand buff. Remove ER when spending the # of points reflected, except for Slice and Dice apparently. Fix ER implementation, Blizz uses 3 buffs instead of buff stacks. Import Outlaw priority from SimC! Add Concealed Blunderbuss and Greenskins Wickers legendary auras to Outlaw. RtB does not require Combo Points. Shadow Vault does require Combo Points.
- Format another expression.
- Outlaw: Serrated Bone Spike generates points based on applications, not stacks.
- Add Chimaera Shot to the MM priority (same logic as Arcane Shot).
- Icefury is a talent.
- Merge pull request #427 from Bloodmallet/shadowlands
hekili ruined my last almost commit... - hekili ruined my last almost commit...
- Elemental Blast generates 30 Maelstrom.
- I thought I already did this, but... make the addon share profiles across characters by default. Have to undo "loading more defaults" because it was keeping specs turned off. :|
- Update Blood priority (Ossuary is not a talent).
- Shaman: Add totem texture IDs. Add Echoing Shock mechanics. Make Lava Burst a projectile. Treat Lightning Shield as an essential buff in case you use the talent for it. Make LB/CL/LvBm/LvB generate Maelstrom again. Tweak APL to remove Fulmination check. Add Covenant abilities to priority for Ele. Build in dispel/required dispellable buff for Purge. Remove Totem Mastery from Enhancement priority.
- Provide error/warning when a priority has an ability that doesn't exist.
- Merge pull request #417 from Bloodmallet/shadowlands
[Elemental] spell updates - Conduit parser checks to see if conduit socket is actually selected/active now.
- Default display size is now 3 (was 4). Repositioned displays to remain centered.
- Rogues: Add code to support timing when you come out of stealth for rechecks. Slaughter Poison is a lethal poison (I guess? Sometimes?). Slaughter consumes Symbols of Death's crit effect. Serrated Bone Spike combo points are based on applications, not "stacks" per se.
- WARNING: A lot of engine work aimed at reducing CPU time again... This impacts variables, rechecks, and run_action_list entries especially. If priorities come unglued, it's probably due to this commit.
- Remove LotP references. Bastion of Glory is now Shining Light. Hook some legendaries and talents to the HoPo spend/gain.
- Subtlety priority tweaks.
- Hide more snapshot ugliness.
- Ret priority updated (thanks Mr Skeltal).
- Oops, another Unholy DT related change that I'll have to undo in a week.
- Don't show 'function' calls as values in snapshot.
- Fix typo in new Affliction priority.
- Affliction: Tweak APL to avoid early refresh of UA.
- Blood Tap is a talent, Ossuary is level 58. Make Blood Tap regen a rune.
- Update Unholy talents. Apocalypse now triggers Dark Transformation. Fix lggendary typo. Epidemic is no longer a talent. Summon Gargoyle is now a talent.
- Innervate is off GCD now.
- They swapped Maelstrom Weapon spell IDs in this build.
- Fix Rune forecasting.
- Update Balance APL (more Starsurge!).
- Some Druid legendary support.
- [Elemental] spell updates, missing maelstrom
- Add Demonology.
- Destruction: Rain of Chaos (with GoSup tweak to priority).
- Strip Mantle of the Master Assassin.
- Strip all Legion legendaries and set bonuses.
- Actually load Destruction Warlock.
- Assassination: Fix Ambush with Blindside.
- Tweak Protection Paladin priority.
- Add Protection Paladin.
- Add "nodebuff" flag to abilities.
- Tweak Assassination poisons, priority.
- Load Subtlety.
- Assassination: Fix typo in priority.
- Correct Sepsis spell ID. Tweak poisons to avoid trying to juggle 3 poisons at once. Update Outlaw priority to avoid excessive SnD.
- Load Frost Mage.
- Arcane Missiles spends buffs on start of channel.
- Load Arcane Mage.
- Fix mana.modmax bug.
- Comprehensive GCD changes, I think. Probably.