The game is based on the concept of a rogue-like dungeon crawler game, where the viewport moves with the sprite, keeping the sprite always centered.
- There are four levels, and each level is timed, with the time-to-complete decreasing for higher levels in order to make the game challenging.
- The sprite and the map is made using rectangles, but proper game physics has been incorporated (for example, there is a subtle feedback when the sprite hits the walls).