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Merge pull request #6487 from mozilla/scene-grabbables
Scene grabbables support
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Original file line number | Diff line number | Diff line change |
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import { addComponent, defineQuery, enterQuery } from "bitecs"; | ||
import { HubsWorld } from "../app"; | ||
import { Holdable, MediaContentBounds, Networked, Rigidbody } from "../bit-components"; | ||
import { getBox } from "../utils/auto-box-collider"; | ||
import { Mesh, Vector3 } from "three"; | ||
import { takeSoftOwnership } from "../utils/take-soft-ownership"; | ||
import { EntityID } from "../utils/networking-types"; | ||
import { COLLISION_LAYERS } from "../constants"; | ||
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const tmpVector = new Vector3(); | ||
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const interactableQuery = defineQuery([Holdable, Rigidbody, Networked]); | ||
const interactableEnterQuery = enterQuery(interactableQuery); | ||
export function interactableSystem(world: HubsWorld) { | ||
interactableEnterQuery(world).forEach((eid: EntityID) => { | ||
// Somebody must own a scene grabbable otherwise the networked transform will fight with physics. | ||
if (Networked.creator[eid] === APP.getSid("scene") && Networked.owner[eid] === APP.getSid("reticulum")) { | ||
takeSoftOwnership(world, eid); | ||
} | ||
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const obj = world.eid2obj.get(eid); | ||
let hasMesh = false; | ||
obj?.traverse(child => { | ||
if ((child as Mesh).isMesh) { | ||
hasMesh = true; | ||
} | ||
}); | ||
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// If it has media frame collision mask, it needs to have content bounds | ||
if (hasMesh && Rigidbody.collisionFilterMask[eid] & COLLISION_LAYERS.MEDIA_FRAMES) { | ||
const box = getBox(obj, obj); | ||
if (!box.isEmpty()) { | ||
box.getSize(tmpVector); | ||
addComponent(world, MediaContentBounds, eid); | ||
MediaContentBounds.bounds[eid].set(tmpVector.toArray()); | ||
} else { | ||
console.error(`Couldn't create content bounds for entity ${eid}. It seems to be empty or have negative scale.`); | ||
} | ||
} | ||
}); | ||
} |
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