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Configuration for Weapons
This configuration file defines the properties of the weapons and equipment available fore the figures.
Examples: weapon.template.yaml
, SniperRifle.yaml
, Mortar.yaml
weapon:
This specifies that in this configuration files are contained definitions for the weapons and equipment. This must be included in all files of this folder.
SniperRifle:
This is the internal name associated with this weapon. This name can be used as a reference from other configuration file.
If the name of the weapon is template
, then this weapon will be the generic template for all the other weapons.
wid: SR
This is a short-version of the internal name associated with this weapon. It is usual an acronym of the internal name.
name: 'Sniper Rifle'
This is the human-readable name of the type of terrain.
max_range: 10
This indicate the max range in hexagons from the figure that uses this weapon. If the range has no limits, use the value 'inf'
atk:
normal: 6
response: 3
This section defines the attack value of the weapon. normal
is used during an action, while response
during a response. In the tabletop version of the game, the resoponse value is always half the normal value.
ammo: 0
Specify the number of ammunition available. 0
means there are no ammunitions for this weapon, so it can shot infinite times.
dices: 1
Number of dices thrown, and shots fired, for this weapon. Each dice that has a success value mark an hit on the target.
damage: 1
Defines the quantity of damage for each hit.
free_los: 3
Ignore all obstacles to the line-of-sight for the number of hexagons indicated by the value.
curved: false
If true, an attacker can use the weapon although it does not have a direct line-of-sight on the target. However, another ally figure need to have a direct line-of-sight on the target.
antitank: false
If true, the weapon consider only targets that have an antitank
armor value. Cannot be used against target that does not have this kind of armor.
miss_matrix: false
If true, in case of miss the projectile will land in an hexagon based on the miss_matrix
rule.
attack_ground: false
If true, the target of the attack is an hexagon and not a figure.
smoke: false
If true, on impact this weapon will generate a cloud of smoke. Smoke is used as a screen against enemy lines-of-sight.
- Rules Players
- Match Structure
- Game Status
- Line of Fire (LOF) and Line of Sight (LOS)
- Actions
- Game Board