Full Changelog: v0.7.0...v0.8.0
Breaking Changes
- Enlarge texture size of a single glyph from 48x48 (64 in grid size) to 96x96 (128 in grid size) for a better rendering appearance. This means that only up to 1024
((2048 / 128)^2 * 4)
different glyphs can be displayed at the same time afterwards, compared to 4096((2048 / 64)^2 * 4)
previously. Of course, 1024 is far more than enough for our scenario.
Fixes
- Handles overwriting of texture blocks for expired glyphs
- Update font file path in texture example