This allows for your unlinked tokens to be that little extra bit different. Randomize available weapons, spells, hp and ability scores; all by just dropping a token onto the canvas.
Auto rolls for a tokens HP (does not send chat message)
Rolls a user defined formula to apply to each ability score (default of +1d4-2)
Reduces the weapons on the Actor down to a specified amount by either melee/ranged weapons Configure this level within the Special Traits menu of the Original Actor
Reduces the spells on the actor down to a specified amount by spell level.
Configure this level within the Special Traits menu of the Original Actor. The value should be numbers split by ;
increasing in spell level from cantrip to 9th level
4;3;2;2;1
would result in 4 cantrips, 3 first level, 2 second and third level and 1 fourth level on the unlinked token.
Adds a item from a compendium of races
to determine token race. The bundled compendium comes with Active Effects for the race traits, I suggest reducing the randomization slightly to offset these bonuses (1d3-2 perhaps)
Configure this within the Special Traits menu of the Original Actor