This abstract is a copy of the corresponding paper RouteMe – Routing in Ad-hoc-Netzen als pervasives Lernspiel:
Field Trips are a well established approach to link learning content to real world experiences beyond lecture rooms. Thus, they are a popular method to achieve a persistent knowledge transfer in several disciplines. To some extent, computer science education lacks in such methods as many aspects of the field are theoretical, virtual, and focused on processes. But meantime, pervasive technologies can be used to realize field trips in an augmented and virtual manner. This article introduces the pervasive learning game RouteMe that maps ad hoc networks on real world environments and invites playing learners to an interactive excursion into the world of dynamic routing protocols.
Detailed setup instructions are given in the documentation on page 46. Some information on the Android app is given in the corresponding bachelor thesis. The root folder contains five Eclipse projects.
Learn more about the idea of the game. You may want to scan the slides, as they are a quick high level view of the technical documentation.
The documentation is written in LaTeX. The sources are located under docs/Dokumentation and docs/BA.