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raycaster

Overview

This is a basic raycasting (i.e. Wolfenstein 3D) engine implemented in C++ using SDL2.

Features (So Far)

  • Texture-mapping (walls only)
  • 60(ish) FPS update interval
  • WASD/arrow keys for movement

Planned Additions

  • Rebindable controls
  • Adjustable resolution, FOV, and framerate
  • Enemies and other entities
  • Level editor

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Raycasting engine written with C++/SDL

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