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Robotics Application Manager (RAM) Documentation

Table of Contents

  1. Project Overview
  2. Main Class: Manager
  3. Usage Examples

Project Overview

The Robotics Application Manager (RAM) is an advanced manager for executing robotic applications. It operates as a state machine, managing the lifecycle of robotic applications from initialization to termination.

Main Class: Manager

Purpose and Functionality

The Manager class is the core of RAM, orchestrating operations and managing transitions between various application states.

States and Transitions

  • States:
    • idle: The initial state, waiting for a connection.
    • connected: Connected and ready to initiate processes.
    • world_ready: The world environment is set up and ready.
    • visualization_ready: Visualization tools are prepared and ready.
    • application_running: A robotic application is actively running.
    • paused: The application is paused.
  • Transitions:
    • connect: Moves from idle to connected.
    • launch_world: Initiates the world setup from connected.
    • prepare_visualization: Prepares the visualization tools in world_ready.
    • run_application: Starts the application in visualization_ready or paused.
    • pause: Pauses the running application.
    • resume: Resumes a paused application.
    • terminate: Stops the application and goes back to visualization_ready.
    • stop: Completely stops the application.
    • disconnect: Disconnects from the current session and returns to idle.

Key Methods

  • on_connect(self, event): Manages the transition to the 'connected' state.
  • on_launch_world(self, event): Prepares and launches the robotic world.
  • on_prepare_visualization(self, event): Sets up visualization tools.
  • on_run_application(self, event): Executes the robotic application.
  • on_pause(self, msg): Pauses the running application.
  • on_resume(self, msg): Resumes the paused application.
  • on_terminate(self, event): Terminates the running application.
  • on_disconnect(self, event): Handles disconnection and cleanup.
  • Exception Handling: Details how specific errors are managed in each method.

Interactions with Other Components

Interaction Between Manager and ManagerConsumer

  1. Message Queue Integration: ManagerConsumer puts received messages into manager_queue for Manager to process.
  2. State Updates and Commands: Manager sends state updates or commands to the client through ManagerConsumer.
  3. Client Connection Handling: Manager relies on ManagerConsumer for client connection and disconnection handling.
  4. Error Handling: ManagerConsumer communicates exceptions back to the client and Manager.
  5. Lifecycle Management: Manager controls the start and stop of the ManagerConsumer WebSocket server.

Interaction Between Manager and LauncherWorld

  1. World Initialization and Launching: Manager initializes LauncherWorld with specific configurations, such as world type (e.g., gazebo, drones) and the launch file path.
  2. Dynamic Module Management: LauncherWorld dynamically launches modules based on the world configuration and ROS version, as dictated by Manager.
  3. State Management and Transition: The state of Manager is updated in response to the actions performed by LauncherWorld. For example, once the world is ready, Manager may transition to the world_ready state.
  4. Termination and Cleanup: Manager can instruct LauncherWorld to terminate the world environment through its terminate method. LauncherWorld ensures a clean and orderly shutdown of all modules and resources involved in the world setup.
  5. Error Handling and Logging: Manager handles exceptions and errors that may arise during the world setup or termination processes, ensuring robust operation.

Interaction Between Manager and LauncherVisualization

  1. Visualization Setup: Manager initializes LauncherVisualization with a specific visualization configuration, which can include types like console, gazebo_gra, gazebo_rae, etc.
  2. Module Launching for Visualization: LauncherVisualization dynamically launches visualization modules based on the configuration provided by Manager.
  3. State Management and Synchronization: Upon successful setup of the visualization tools, Manager can update its state (e.g., to visualization_ready) to reflect the readiness of the visualization environment.
  4. Termination of Visualization Tools: Manager can instruct LauncherVisualization to terminate the current visualization setup using its terminate method.
  5. Error Handling and Logging: Manager is equipped to manage exceptions and errors that might occur during the setup or termination of visualization tools.

Interaction Between Manager and application_process

  1. Application Execution: Manager initiates the application_process when transitioning to the application_running state.
  2. Application Configuration and Launching: Before launching the application_process, Manager configures the necessary parameters.
  3. Process Management: Manager monitors and controls the application_process.
  4. Error Handling and Logging: Manager is responsible for handling any errors or exceptions that occur during the execution of the application_process.
  5. State Synchronization: The state of the application_process is closely synchronized with the state machine in Manager.

Interaction Between Manager and Server (Specific to RoboticsAcademy Applications)

  1. Dedicated WebSocket Server for GUI Updates: Server is used exclusively for RoboticsAcademy applications that require real-time interaction with a web-based GUI.
  2. Client Communication for GUI Module: For RoboticsAcademy applications with a GUI module, Server handles incoming and outgoing messages.
  3. Real-time Interaction and Feedback: Server allows for real-time feedback and interaction within the browser-based GUI.
  4. Conditional Operation Based on Application Type: Manager initializes and controls Server based on the specific needs of the RoboticsAcademy application being executed.
  5. Error Handling and Logging: Manager ensures robust error handling for Server.

Usage Example

  1. Connecting to RAM:

    • Initially, the RAM is in the idle state.
    • A client (e.g., a user interface or another system) connects to RAM, triggering the connect transition and moving RAM to the connected state.
  2. Launching the World:

    • Once connected, the client can request RAM to launch a robotic world by sending a launch_world command.
    • RAM transitions to the world_ready state after successfully setting up the world environment.
  3. Setting Up Visualization:

    • After the world is ready, the client requests RAM to prepare the visualization tools with a prepare_visualization command.
    • RAM transitions to the visualization_ready state, indicating that visualization tools are set up and ready.
  4. Running an Application:

    • The client then requests RAM to run a specific robotic application, moving RAM into the application_running state.
    • The application executes, and RAM handles its process management, including monitoring and error handling.
  5. Pausing and Resuming Application:

    • The client can send pause and resume commands to RAM to control the application's execution.
    • RAM transitions to the paused state when paused and returns to application_running upon resumption.
  6. Stopping the Application:

    • Finally, the client can send a stop command to halt the application.
    • RAM stops the application and transitions back to the visualization_ready state, ready for new commands.
  7. Disconnecting:

    • Once all tasks are completed, the client can disconnect from RAM, which then returns to the idle state, ready for a new session.