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CI #968

Triggered via schedule January 30, 2025 00:26
Status Success
Total duration 7m 49s
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on: schedule
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8 warnings
linux
ProjectReference '/home/runner/work/godot-support/godot-support/resharper/src/rider-godot.csproj' was resolved using '.NETFramework,Version=v4.7.2' instead of the project target framework '.NETCoreApp,Version=v6.0'. This project may not be fully compatible with your project.
linux: resharper/src/AI/GodotAIContextHost.cs#L23
'ReadLockCookie.Create()' is obsolete: 'This overload exists to preserve the binary compatibility. Please, update to use the C# 13 compiler, it will prefer the overload with the additional caller info optional parameters'
linux: resharper/src/BuildScript/GodotInRiderProduct.cs#L56
'AllAssembilesEx.Has(AllAssemblies, SubplatformName)' is obsolete: 'On AllAssembliesOnEverything, call FindSubplatformByClass on some class from that subplatform, and then check if it's a SubplatformOnSources.'
linux: resharper/src/BuildScript/GodotInRiderProduct.cs#L25
'AllAssembilesEx.Has(AllAssemblies, SubplatformName)' is obsolete: 'On AllAssembliesOnEverything, call FindSubplatformByClass on some class from that subplatform, and then check if it's a SubplatformOnSources.'
linux
ProjectReference '/home/runner/work/godot-support/godot-support/resharper/src/rider-godot.csproj' was resolved using '.NETFramework,Version=v4.7.2' instead of the project target framework '.NETCoreApp,Version=v6.0'. This project may not be fully compatible with your project.
linux: resharper/src/AI/GodotAIContextHost.cs#L23
'ReadLockCookie.Create()' is obsolete: 'This overload exists to preserve the binary compatibility. Please, update to use the C# 13 compiler, it will prefer the overload with the additional caller info optional parameters'
linux: resharper/src/BuildScript/GodotInRiderProduct.cs#L56
'AllAssembilesEx.Has(AllAssemblies, SubplatformName)' is obsolete: 'On AllAssembliesOnEverything, call FindSubplatformByClass on some class from that subplatform, and then check if it's a SubplatformOnSources.'
linux: resharper/src/BuildScript/GodotInRiderProduct.cs#L25
'AllAssembilesEx.Has(AllAssemblies, SubplatformName)' is obsolete: 'On AllAssembliesOnEverything, call FindSubplatformByClass on some class from that subplatform, and then check if it's a SubplatformOnSources.'