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[submodule "3rd_party/imgui"] | ||
path = 3rd_party/imgui | ||
url = https://github.com/ocornut/imgui |
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MIT License | ||
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Copyright (c) 2021 Nikolai Wuttke | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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EXE = text_viewer | ||
IMGUI_DIR = 3rd_party/imgui | ||
SOURCES = main.cpp | ||
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp | ||
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp | ||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) | ||
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CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends | ||
CXXFLAGS += -g -Wall -Wformat | ||
CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2 | ||
CXXFLAGS += `sdl2-config --cflags` | ||
LIBS = -lGLESv2 -ldl `sdl2-config --libs` | ||
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##--------------------------------------------------------------------- | ||
## BUILD RULES | ||
##--------------------------------------------------------------------- | ||
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%.o:%.cpp | ||
$(CXX) $(CXXFLAGS) -c -o $@ $< | ||
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%.o:$(IMGUI_DIR)/%.cpp | ||
$(CXX) $(CXXFLAGS) -c -o $@ $< | ||
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%.o:$(IMGUI_DIR)/backends/%.cpp | ||
$(CXX) $(CXXFLAGS) -c -o $@ $< | ||
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all: $(EXE) | ||
@echo Build complete | ||
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$(EXE): $(OBJS) | ||
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) | ||
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clean: | ||
rm -f $(EXE) $(OBJS) |
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# TvTextViewer | ||
This is a small utility for showing text files in a full-screen window with gamepad controls. | ||
It's meant for showing log files, instructions, error messages etc. on devices like TV boxes or gaming handhelds | ||
which typically don't have a keyboard/mouse. | ||
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Using OpenGL ES 2.0, SDL, and the excellent [Dear ImGui library](https://github.com/ocornut/imgui). | ||
Target platform is Linux only for now. | ||
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## Building | ||
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First, install SDL2 if you haven't already. It's available in the package managers of most Linux distros. | ||
On Ubuntu/Debian/Mint etc. you can grab it by running `sudo apt-get install libsdl2-dev`, for example. | ||
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Next, you need an OpenGL ES 2.0 implementation (`libGLESv2.so`). | ||
If your system doesn't come with one out of the box, | ||
you can use the Mesa GLES library: `sudo apt-get install libgles2-mesa-dev`. | ||
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For all remaining dependencies, this project uses git submodules. | ||
Before you can build, these submodules need to be initialized. | ||
You can either use `git clone --recursive` when cloning the repo, or run: | ||
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```bash | ||
git submodule update --init --recursive | ||
``` | ||
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Once everything is installed and submodules are initialized, | ||
you can build using the supplied `Makefile` by running `make` in the repository root. | ||
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## Usage | ||
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Basic usage is: | ||
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```bash | ||
text_viewer <file> | ||
``` | ||
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With `<file>` being a text file you'd like to show. | ||
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While running, you can scroll up and down using the analog sticks. | ||
Holding LB while scrolling scrolls faster, RB makes it slower. | ||
Press button B to quit. |
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/** | ||
Copyright (c) 2021 Nikolai Wuttke | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
*/ | ||
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#include "imgui.h" | ||
#include "imgui_impl_sdl.h" | ||
#include "imgui_impl_opengl3.h" | ||
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#include <SDL.h> | ||
#include <GLES2/gl2.h> | ||
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#include <stdio.h> | ||
#include <fstream> | ||
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int main(int argc, char** argv) | ||
{ | ||
if (argc <= 1) | ||
{ | ||
printf("No input given\n"); | ||
return 0; | ||
} | ||
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) | ||
{ | ||
printf("Error: %s\n", SDL_GetError()); | ||
return -1; | ||
} | ||
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | ||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | ||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | ||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | ||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); | ||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); | ||
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SDL_DisplayMode displayMode; | ||
SDL_GetDesktopDisplayMode(0, &displayMode); | ||
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SDL_Window* window = SDL_CreateWindow( | ||
"Log Viewer", | ||
SDL_WINDOWPOS_CENTERED, | ||
SDL_WINDOWPOS_CENTERED, | ||
displayMode.w, | ||
displayMode.h, | ||
SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_ALLOW_HIGHDPI); | ||
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SDL_GLContext gl_context = SDL_GL_CreateContext(window); | ||
SDL_GL_MakeCurrent(window, gl_context); | ||
SDL_GL_SetSwapInterval(1); // Enable vsync | ||
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// Setup Dear ImGui context | ||
IMGUI_CHECKVERSION(); | ||
ImGui::CreateContext(); | ||
ImGuiIO& io = ImGui::GetIO(); | ||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; | ||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; | ||
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// Setup Dear ImGui style | ||
ImGui::StyleColorsDark(); | ||
//ImGui::StyleColorsClassic(); | ||
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// Setup Platform/Renderer bindings | ||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context); | ||
ImGui_ImplOpenGL3_Init(nullptr); | ||
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const char* inputFilename = argv[1]; | ||
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std::string inputText; | ||
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{ | ||
std::ifstream file(inputFilename, std::ios::ate); | ||
const size_t fileSize = file.tellg(); | ||
file.seekg(0); | ||
inputText.resize(fileSize); | ||
file.read(&inputText[0], fileSize); | ||
} | ||
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// Main loop | ||
bool running = true; | ||
while (running) | ||
{ | ||
SDL_Event event; | ||
while (SDL_PollEvent(&event)) | ||
{ | ||
ImGui_ImplSDL2_ProcessEvent(&event); | ||
if ( | ||
event.type == SDL_QUIT || | ||
(event.type == SDL_WINDOWEVENT && | ||
event.window.event == SDL_WINDOWEVENT_CLOSE && | ||
event.window.windowID == SDL_GetWindowID(window)) || | ||
(event.type == SDL_CONTROLLERBUTTONDOWN && | ||
event.cbutton.button == SDL_CONTROLLER_BUTTON_B) | ||
) { | ||
running = false; | ||
} | ||
} | ||
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// Start the Dear ImGui frame | ||
ImGui_ImplOpenGL3_NewFrame(); | ||
ImGui_ImplSDL2_NewFrame(window); | ||
ImGui::NewFrame(); | ||
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// Draw single window with scrollable text | ||
const ImVec2 windowSize = io.DisplaySize; | ||
ImGui::SetNextWindowSize(windowSize); | ||
ImGui::SetNextWindowPos(ImVec2(0, 0)); | ||
ImGui::Begin( | ||
inputFilename, | ||
&running, | ||
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize); | ||
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ImGui::TextUnformatted(inputText.c_str()); | ||
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ImGui::End(); | ||
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// Rendering | ||
ImGui::Render(); | ||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); | ||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | ||
glClear(GL_COLOR_BUFFER_BIT); | ||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); | ||
SDL_GL_SwapWindow(window); | ||
} | ||
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// Cleanup | ||
ImGui_ImplOpenGL3_Shutdown(); | ||
ImGui_ImplSDL2_Shutdown(); | ||
ImGui::DestroyContext(); | ||
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SDL_GL_DeleteContext(gl_context); | ||
SDL_DestroyWindow(window); | ||
SDL_Quit(); | ||
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return 0; | ||
} |