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Advanced X-Planes Research #2507
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Add new spaceplane nodes to more accurately develop reusable thermal protection systems and improve gameplay balancing
Fixing name error
Adding four new airlaunch techlevels, from advanced X-15 to the An-225.
Altering Spaceplane nodes to streamline later X-Planes and then split the Aeronautics node from the Spaceplanes node to focus on air-launching
Flesh out the SST and Mach 3+ contract lines. Pushes air-breathing jet's past mach 5, and SST's to excess of mach 3 and 300 passengers. Add VTOL contract
More SST contracts, Optional Supercruise (cruise missile) contract, STOL contract, and program changes
Fixing descriptions that prevented them from loading... somehow?
Add new Supersonic Heavy Contracts emulating the development of heavy mach 2-3 bombers, and their role in the American and Soviet SST programs
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Still in testing, hence the draft status.
Add a new "Advanced X-Plane Research" program to allow players to continue X-Plane research into the midgame. Currently, the program has a number of required and optional contracts:
Required:
Uncrewed Supersonic Cruise (1h)
Advanced X-Planes (Mach 3 Supersonic)
Advanced X-Planes (Short Takeoff and Landing)
Advanced X-Planes (Vertical Takeoff and Landing)
Advanced-X Planes (Supersonic Transport Development)
Optional:
Advanced X-Planes (Hypersonic) Optional (Note: no rocket engines)
Supersonic Transport Development (Endurance) Optional
Supersonic Transport Development (Speed) Optional
Supersonic Transport Development (Capacity) Optional
Uncrewed Supersonic Cruise (Range) Optional
Overall the programs build upon the knowledge taught by the Early X-Planes program, while offering new challenges, and fun developments based around real aircraft of the 60s, 70s and 80s.