Skip to content

Commit

Permalink
Readme Update v6.0 ALPHA 6 Release
Browse files Browse the repository at this point in the history
  • Loading branch information
RedAV8R committed Jul 26, 2014
1 parent edf62e8 commit 3f62b14
Showing 1 changed file with 98 additions and 47 deletions.
145 changes: 98 additions & 47 deletions RealismOverhaul/Readme_RO.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
Realism Overhaul

WARNING!!! THIS COULD AND PROBABLY WILL BREAK SAVES. THIS IS A WIP ALPHA RELEASE. THERE WILL BE BUGS. PLEASE REPORT.
========
This mod is maintained by RedAV8R and NathanKell (with contributions from many).

Expand All @@ -17,68 +19,102 @@ INSTALL:
This is a set of ModuleManager tweaks and part rescales for a 100% human-scale KSP.

Requires:
Real Solar System
Real Fuels
Procedural Parts
Deadly Reentry
Ferram Aerospace Research by ferram4
RealChutes by stupid_chris
Engine Ignitor by HoneyFox. NOTE: DO NOT extract the included zips of config files; if you already extracted the config files, delete them.
ModuleRCSFX by ialdabaoth
Advanced Jet Engine by camlost
Engine Thrust Controller by HoneyFox. NOTE: DELETE the cfg that comes with it.
KM_Gimbal by dtobi. If you already have Space Shuttle Engines, you have this. Otherwise you need it.
Module Manager by sarbian, swamp_ig, and ialdabaoth - INCLUDED (v2.2.0)
Real Solar System by NathanKell (v7.0)
Real Fuels by NathanKell (v7.1)
Deadly Reentry Continued by NathanKell (v5.2)
Ferram Aerospace Research by ferram4 (v0.14.1.1)
RealChutes by stupid_chris. (v1.2.2.2) NOTE: DO NOT install the MM files that are included.
Engine Ignitor by HoneyFox. (v3.2) NOTE: DO NOT extract the included zips of config files; if you already extracted the config files, delete them.
Advanced Jet Engine by camlost (v1.4) (NOT UPDATED YET to KSP 0.24.*)
Engine Thrust Controller by HoneyFox. (v2) (FUNCTIONALITY BEING INTEGRATED INTO RealFuels SOON) NOTE: DELETE the cfg that comes with it.

Best with:
TweakScale
RemoteTech 2
Procedural Fairings
TAC Life Support
ModuleFixer
TweakScale by Biotronic (v1.32)
TAC Life Support by TaranisElsu (v0.9 PRE-RELEASE #3)
CrossFeedEnabler by NathanKell (v2.2)
Toolbar by blizzy78 (v1.7.5)
ModuleFixer by arsenic87
PartCatalog by BlackNecro (v3.0RC5)
TextureReplacer by Shaw (v1.6.1)
MechJeb by many (v2.3.1)
Kerbal Joint Reinforcement (v2.4.3)

Optional:
Medieval Nerd's Realistic Tech Progression Lite tech tree (note: requires RftSEngines)

Supported parts packs: (With some packs not all parts are supported at this time, but will be in the future. Suggestions/help welcome)
AIES
KW Rocketry
NovaPunch
KOSMOS Spacecraft Design Bureau
RLA
ALCOR
B9
Fustek Station Parts
Sum Dum Heavy Industries - Service Module System
Near Future Power Pack
PorkWorks Inflatable Habs
FASA v4.92
Bobcat Soviet Engines
World Space by Lovad
KerbX
LazTek SpaceX
Taurus HCV
Aerojet Kerbodyne
OLDD Apollo/Saturn
Rocketdyne F-1
Universal Storage
Mods/Part Packs:
KW Rocketry by Winston & Kickasskyle (v2.6c) (FULL SUPPORT)
Procedural Parts by swamp_ig (v0.9.16) (FULL SUPPORT)
Procedural Fairings by e-dog (v3.08) (FULL SUPPORT)
RemoteTech 2 by Remote Technologies Group (v1.4) (FULL SUPPORT) (???COMPATIBILITY WITH KSP 0.24.* ???)

Procedural Dynamics - Procedural Wing by DYJ (v0.8) (WIP)
AIES by carmics (v1.5.1) (WIP)
NovaPunch by Tiberion (v2.05) (WIP)
KOSMOS Spacecraft Design Bureau by Normak (4.7) (WIP)
RLA (WIP)
ALCOR by (WIP)
B9 (WIP)
Fustek Station Parts (WIP)
Near Future Technologies by Nertea (v2.*) (WIP)
PorkWorks Inflatable Habs by Porkjet (WIP)
FASA by Frizzank (v4.97) (WIP)
Bobcat Soviet Engines (WIP)
World Space by Lovad (WIP)
KerbX by Borklund (WIP)
LazTek SpaceX by LazurusLuan (WIP)
Taurus HCV by jnrobinson (v1.2.1) (WIP)
Aerojet Kerbodyne (WIP)
OLDD Apollo/Saturn (WIP)
Rocketdyne F-1 (WIP)
Universal Storage by PaulKingtiger (v0.752) (WIP)

Coming Soon:
Lionhead ESA, Rovers, Landers, Probes, Solar Panels
Sum Dum Heavy Industries - Service Module System by sumghai (v2.0) (NOT SUPPORTED YET WILL BE SOON)
Lionhead ESA, Rovers, Landers, Probes, Solar Panels by
Component Space Shuttle maintained by Dragon01
USI Kolonization Systems (MKS/OKS) by RoverDude
Spaceplane Plus by Porkjet
Kethane by Majiir
SCANsat by technogeeky
SkyLab by raidernick
International Space Station

REMOVED
ModuleRCSFX by ialdabaoth

Engine Support:
Realism Overhaul comes with the RealEngines set of engine patches. It gives engines the stats of real-world engines that look similar, like NovaPunch K2-X -> J-2. However, it also supports NathanKell's Reaching for the Stars pack, which gives engines "realistic" stats informed by real-world engines without being clones. Note that in either case you need KM_Gimbal for gimbals to work.
RftS Pack can be downloaded from the fourth post here: http://forum.kerbalspaceprogram.com/threads/57833.
Realism Overhaul comes with the RealEngines set of engine patches (originally by SFJackBauer). It gives engines the stats of real-world engines that look similar, like NovaPunch K2-X -> J-2.
However, it also supports NathanKell's Reaching for the Stars pack, which gives engines "realistic" stats with a real-world flavor without being clones. This is required when using Realistic Tech Progression Lite (RPL).
The RftS Pack can be downloaded from the fourth post here: http://forum.kerbalspaceprogram.com/threads/57833.

Changes:
*New size system: 0.5m, 1m, 1.25m, 1.5m, 2m, 2.5m, 3m, 3.5m, 3.75m, 4m, 5m, 6m, 7m, 8m, 9m, 10m
*Tweakscale support added for stock parts and generic part packs to support the new size system.
*Rescales via TweakScale of stock and generic part packs to support the new size system
*Realistic battery and solar panel numbers, and usage for RT2 antennae. 1EC/s = 1kW. Solar panels don't produce much, but they're light.
*RTGs are now modeled after real RTGs.
*DRE Heatshields support RSS, new heatshields added
*RTGs are now modeled after real RTGs
*DRE Heat shields now support RSS, with new heat shields added based on new size system
*Masses tweaked
*Realistic use of Reaction Wheels - very few parts have them, and those that do their forces are limited and RCS would be a good thing.

Changelog:

v6.0 ALPHA 6 \/
**UPDATE to KSP 0.24.* (Work In Progress folks, PLEASE report bugs, and be forgiving)
* Now using stock gimbal module - KM_Gimbal no longer required, but optional, and can be used on some parts for more realistic operation
* Now using stock RCS module - Squad made some good welcome realistic changes
* More RealEngine support added, WAY more to come!!!

v6.0 ALPHA 5 \/
***NOT ready for KSP 0.24 (this update contains a warning of that).
*Fixed MOL issues
*Added LazTek Docking Port back
*RCS pod updates
*TACLS updates
*Universal Storage updates
*KOSMOS updates

v6.0 ALPHA 4 \/
*Fixed some depreciated parts
*Porkworks Habitat Pack rework
Expand Down Expand Up @@ -133,8 +169,6 @@ v5.2 \/
+All Realism Patches with new ModuleManager �:FOR[RealismOverhaul]� tag added
+Coresponding changes/removal of duplicate/unneeded/unwanted configurations

**NOTE** Delete your old SFJBRealEngines folder if you have one!

v5.1 \/
*Updates to FASA patches by RedAV8R
*Fixed heatshield tangents not being set, leading to unexpected behavior
Expand Down Expand Up @@ -180,4 +214,21 @@ v2 -- \/
*Merged with my new textures (and parts) for Procedural Fairings. NOTE: FOLLOW INSTALL INSTRUCTIONS ABOVE EVEN IF UPGRADING.

v1 -- \/
Initial Release.
Initial Release.

Download
Github

FAQ:
Q: How do I do X in Real Solar System / RO?
A: Check the RSS Wiki, it may have an answer!

Q: My engines are disappearing into my fueltank!
A: The "going into the fueltank" thing is a trick SFJackBauer devised to get around the issue that most KSP engine models are actually engines + giant fuel tank bottom domes, basically. (Look up pictures of rocket engines. At most they have a turbopump etc at the top, or a set-of-girders thrust structure. Not a giant dome; that's the bottom of the fuel or oxidizer capsule-shaped tank.) Which is bad if you, for instance, want to use the engine on a different-sized fuel tank. Can't do anything about using an engine with a giant dome on a *smaller* tank, but for bigger tanks SFJackBauer devised this system where the unsightly dome is hidden inside the fueltank. Works great for clusters like S-II.

Q: How do I make a controlled, lifting reentry with the Mk1-2 Pod?
A: See this awesome video for a tutorial.

OLD THREADS:
Old RealismOverhaul Thread
Old RedAV8R Realism Patch Thread

0 comments on commit 3f62b14

Please sign in to comment.