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Prep for v3.5
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blowfishpro committed Mar 2, 2018
1 parent d19c94c commit b952cd4
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Showing 4 changed files with 14 additions and 3 deletions.
Binary file modified GameData/SolverEngines/Plugins/SolverEngines.dll
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11 changes: 11 additions & 0 deletions GameData/SolverEngines/Readme_SolverEngines.txt
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Expand Up @@ -29,6 +29,17 @@ See AJE or RealFuels for examples of how to implement SolverEngines in practice.

Changelog:

v3.5

* Engine modules now support `THRUST_TRANSFORM` nodes to allow thrust transforms with multiple names
* If present, these will overwrite any other thrust transform setup
* Any number of these nodes can exist on the engine module
* They have the following fields
* `name`: name of the transforms(s) to be used (required)
* `overallMultiplier`: thrust multiplier applied to all transforms with this name (optional)
* `multiplier`: multiplier applied to individual transforms, there can be either 0, 1, or n multipliers, where n is the number of thrust transforms with this name
* If there is 1 `multiplier` then it will be multiplied into `overallMultiplier`

v3.4

* Recompile for KSP 1.3.1
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2 changes: 1 addition & 1 deletion GameData/SolverEngines/SolverEngines.version
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},
"VERSION" : {
"MAJOR" : 3,
"MINOR" : 4,
"MINOR" : 5,
"PATCH" : 0,
"BUILD" : 0
},
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4 changes: 2 additions & 2 deletions SolverEngines/Properties/AssemblyInfo.cs
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Expand Up @@ -33,6 +33,6 @@
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.3.0.0")] // Don't change until breaking changes occur
[assembly: AssemblyFileVersion("3.4.0.0")]
[assembly: AssemblyFileVersion("3.5.0.0")]

[assembly: KSPAssembly("SolverEngines", 3, 4)]
[assembly: KSPAssembly("SolverEngines", 3, 5)]

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