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v0.3.0

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@KaleiAlma KaleiAlma released this 24 Jan 20:38
· 56 commits to master since this release

New Features

  • Engine types (in lstg namespace):
    • Vec2/Vec3/Vec4
    • Mat2/Mat3/Mat4
    • Rect
  • Texture-based scripted particle systems (individual particles may store UV coords)
  • Re-added music FFT functionality from Sub (api-compatible)

Changes

  • Trimmed down game objects by converting most double values (position, movement, collision, rotation, scale) to floats
    • Loss of precision should not be noticeable. If you relied on the higher precision, please open an issue.
  • Re-enabled individual game object pause by default

Bug Fixes

  • Fixed multiply pixel blending alpha
  • Fixed scripted particle removal
  • Fixed crashes regarding the audio system