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General Analysis

Javier Belda González edited this page Mar 8, 2020 · 37 revisions

Main Index

Genre

Fallout's genre will be Action RPG known as Role-Playing Game.


RPG Definition

It's a genre of video games where the player takes control of the actions of a character immersed in a detailed world


This implies that Fallout as RPG it has some elements such as:

  • Player Stats: Stamina, Strength, Aim...
  • Exploration: Location varieties Ex. Caves, Forests, Cities...
  • Equipment: Guns, Clothes, Power Ups...
  • Storytelling: Different ways to interact with the player and tell the story.

Similar Games

Game Release Date Screenshot
Baldur's Gate 1998 Baldur's Gate
Diablo 1996 Diablo ScreenShot 1996
Betrayal at Krondor 1993 Betrayal at Krondor 1993
Wasteland 1988 Wasteland 1988

Comparison

The games depicted previously have several elements in common with Fallout like:

  • Main/Secondary Quest Design
  • Economic/Exchange System
  • Loot and Equipment
  • Fast action

The differences betweeen these games are:

  • Use of magic as a unique element and as a weapon: Spells, Potions...
  • More freedom to customize your character as RPG
  • Fantasy worlds

History of the game

Fallout

Fallout: A Post Nuclear Role Playing Game, also known as simply Fallout, developed by Interplay and its division, Dragonplay. It was self-published on September 30, 1997, it's an open-world turn-based role-playing video game that begins the Fallout series. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century, where the main protagonist is an inhabitant of a vault, a bunker-like refuge where people settled to avoid the radioactivity resulted of the war.

The game was initially intended to use Steve Jackson Games' GURPS system, but when Interplay made the decision to drop GURPS on February 12, 1997, they created its own system, SPECIAL. The designers proposed many titles, but they agreed on title it Armageddon. However, they found out that another Interplay project was going to use that title, so they were obligated to switch again, and Fallout was the team’s favorite among the remainder.

Developer Interplay Entertainment Corp
Publisher Interplay Entertainment (PC) MacPlay (Macintosh) Edusoft (ARG)
Release Date September 30, 1997
Genre Role playing game (RPG)
Model Single-player
Director Feargus Urquhart
Producer Tim Cain
Designer Christopher Taylor
Programmers Tim Cain Chris Jones
Artists Leonard Boyarsky Jason D. Anderson Gary Platner
Writer Mark O'Green
Composer Mark Morgan
Platforms MS-DOS,Microsoft Windows, Mac OS
Technical profile Here
Available Steam GOG

Interplay

Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by the developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman (then known as Bill Heineman), as well as their investor Chris Wells. As a developer, Interplay is best known as the creator of the Fallout series and as a publisher for the Baldur's Gate, the Eartworm Jim series and the Descent series. More information here

Technical profile

Windows DOS MAC OS
Release date 1997 1997 1997
Operating system(OS) 95 5.0 7.5 or greater
Processor(CPU) Intel Pentium 90 MHZ Intel Pentium 80 MHz or faster PowerPC
System Memory(RAM) 16 MB 32 MB 16 MB (with Virtual Memory turned off)
Hard Disk Drive(HDD) 10 MB 10 MB 95 MB
Video Card(GPU) DirectX 3.0a SVGA 640x480 capable color monitor; Display Library (version 1.0 or greater) required for System 7.5 to System 7.5.2; Display Enabler (version 2.0 or greater) required for System 7.5 to System 7.5.1; DrawSprocket 1.1.2 or later is required for all (classic) system software

At the time the game was released, the original screen resolution was 640x480.

Plot and narrative

Context

This game takes place in a post-apocalyptic world caused by the Great War. This event was a thermonuclear war that faced United States and China in 2077, causing the destruction of all participating nations just in a two hours war lapse.

The consequences of this war were:

  • Global disruption of climate.
  • Billion of casualties as a result of nuclear blasts and radiation.
  • Collapse of social government structures.

Main Plot

With the previous context begin our story in Fallout 1 with a nuclear shelter named Vault 13 located in South California.

We are in the year 2161 and our main character belongs to the 13th Vault. Everything starts with Jacoren, the main supervisor of Vault 13, who sends us to get a replacement of the water pumping and recycling chip, for this reason we are forced to leave our vault to deal with the threats that plague the outside world known now as Wasteland

Jacoren
Vault 13 Entry

Our next step it's travel to the Vault 15, then we arrive at Shady Sands a city founded by Vault 15 survivors. Shady Sands it's now the new capital of the Republic of California and one of the biggest settlements after the war, in this city we give our first steps to get money and equipment to continue our mission.

After this, we go to the Vault 15 to obtain the chip that we were entrusted to find, after a hard search we discover that the chip is in another place and not in there as expected. Now our character is forced to explore other alternatives.

Shady Sands

After exploring in search of another chip, we arrive to The Hub, a major trading city, where we negotiate with some water merchants, who will allow us to send this resource to our vault and obtain more time while we continue our mission and look for a chip replacement.

During our stay in The Hub, we meet the Brotheerhood of Steel, a techno-religious military organization that aims to rebuild the pre-war world. In this place we meet Harold, a human severely affected by radiation, also known as Ghouls. Talking with Harold allows us to discover the location of a water tank where we can possibly find the chip replacement.

The Hub
Merchant
Harold
Brotherhood of Steel

On the way to the water pump, we must cross Necropolis a city located in the Bakersfield ruins at south California where there is a sewer that we must access to reach the water tank. In our stay in Necropolis we will meet a ghoul called Seth that tells us that the water pump is broken so it will be useless to access it.

Even knowing this information about the water pump, we decide to continue with our path and we face a supermutant called Harry which we must eliminate to access the water pump. After defeating Harry we access the 12th vault and get the chip. Now our next step will be return to Vault 13, but we must face the ghouls we met before that turned against us because we stole their water pump chip.

Seth
Supermutant Harry

We are again in our vault ready to talk with Jacoren, where we give him the chip. Jacoren let us know about other problem and give us a new mission, find a supermutant focus. Jacoren believe that they are being created artificially.

Through the Brotherhood of Steel and other allies we can obtain the location of an old military base where these Supermutants are being created by the Forced Evolutionary Virus (FEV).

When we reach that location we discover a sect called Children of the Cathedral led by the Master. Their goal was none other than to create the next race of super humans and achieve a cessation of wars. Later we met the Master, a deformed creature created by radiation. Master was also a Vault's 8 partner of Harold. Master is convinced to dominate the world with his super-army. After defeating Master and destroying the military base, we decided to return definitively to vault 13.

Children of Cathedral
Master

Once we return to our vault, Jacoren congratulates us, we saved the lives of the vault's residents and also the future of the human race. After that he betrays us and forces us to leave the vault. The reason he gives us is that our influence can be negative and motivate others to leave.

Endgame