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Add support for Vulkan 1.2.
Add support for extensions:
VK_KHR_shader_float_controls
VK_KHR_spirv_1_4
Vulkan semaphore functional improvements:
Replace use of MTLFence with an option to limit to a single Vulkan queue and use Metal's implicit submisison order guarantees.
Support option to force use of MTLEvents for Vulkan semaphores on NVIDIA and Rosetta2.
MVKConfiguration replace booleans semaphoreUseMTLEvent and semaphoreUseMTLFence with enumerated semaphoreSupportStyle.
Support config option to automatically use Metal argument buffers when VK_EXT_descriptor_indexing
extension is enabled. MVKConfiguration::useMetalArgumentBuffers (MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS)
is now an enum field. The use of Metal argument buffers is still disabled by default (MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS_NEVER).
Fix memory leaks when configured for prefilling Metal command buffers.
MVKConfiguration replace boolean prefillMetalCommandBuffers with enumeration.
MVKPipeline: Add builtins that are read but not written to tessellation pipelines.
Fix occassional crash from retention of MVKSwapchain for future drawable presentations.
Fix crash in vkCreateSwapchainKHR() on macOS 10.14 and earlier
Fix undefined reference to vkGetBufferDeviceAddressEXT when building with MVK_HIDE_VULKAN_SYMBOLS=1.
Update Makefile to forward any build setting declared on the command line to Xcode.
Add non-functional Vulkan 1.3 core function stubs, to avoid link errors with some external
libraries that assume Vulkan 1.3 linkages from the standard Vulkan header files included with MoltenVK.
Add MVK_USE_CEREAL build setting to avoid use of Cereal external library (for pipeline caching).
MoltenVKShaderConverter tool automatically maps bindings when converting GLSL.
Update VK_MVK_MOLTENVK_SPEC_VERSION to version 36.
Update to latest SPIRV-Cross:
MSL: Support OpPtrEqual, OpPtrNotEqual, and OpPtrDiff.
MSL: Emit correct address space when casting during OpStore.
MSL: Add a mechanism to fix up shader outputs.
MSL: Handle descriptor aliasing of raw buffer descriptors.
MSL: Do not attempt to alias push constants.
MSL: only fix up gl_FragCoord if really necessary.
MSL: Expose way to query if a buffer needs array length.
MSL: Report unsupported 64-bit atomics.
Don't rename remapped variables like gl_LastFragDepthARM