-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Apply @DaleHuntGB code and improve on it as well.
We will now check for additional conditions. If we enter combat while unlocked, the frame will be hidden and will return to its previous position once out of combat. We have also added a frameAnchorPoint to properly save the frame's position. Previously, there was a rare bug where the frame would mirror to the opposite side of the saved position. Finally, if the user types /lu unlock while already unlocked or /lu lock while already locked, they will now receive appropriate feedback.
- Loading branch information
Showing
3 changed files
with
168 additions
and
42 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters