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TiC items not castable when no input items are defined #20

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Thyriel opened this issue Oct 14, 2017 · 5 comments
Closed

TiC items not castable when no input items are defined #20

Thyriel opened this issue Oct 14, 2017 · 5 comments

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@Thyriel
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Thyriel commented Oct 14, 2017

When there is no valid input item defined in the whitelist section, the TiC parts and items are created (shown in JEI and cheatable) but they are all missing a casting recipe.

I know it may not have been your intention using InfiniTic without specifying a valid input item, but as ModTweaker recently readded TiC support it would be a great help if that would work so i can define my own alloys and use InfiniTic just to create the liquid + TiC items without any ore/ingot/block being added.

"whitelist": { "__comment": "Everything in the whitelist will be added to the OreDictionary with the above name.", "oredict": [], "ingots": [], "nuggets": [], "dusts": [], "gems": [], "blocks": [], "ores": [] },

@LakMoore
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I can look into this but one of the required calls to the Tinkers API requires a physical material. Have you considered how your players would repair their tools in the tool station if no solid item is associated as per your request?

@Thyriel
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Thyriel commented Oct 15, 2017

Good point with the repair. In the meantime i anyway found a way to bypass the metadata problem in #21 which also solved this issue for me:

  • Using Romimocos ore mod i added dummy ingots (with similar itemname so it works, see Problem with whitelist items and metadata id #21 bug 2nd comment) that i specified in whitelist input (ore nit generated)
  • With Modtweaker i then removed the TiC smelting from those dummy ingots and added smelting from the real ingots (e.g. Botanias Elementium, Gaia Spirit) and blocks.

So as i needed anyway to add custom ingots i then just added ingots and blocks for my own alloys too.
So if you say this isn't doable anyway because of TiC restrictions i think this issue can be closed.

@Mike-U5
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Mike-U5 commented Oct 15, 2017

You could repair stuff with shards, if you add a way to cast those.

@Thyriel
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Thyriel commented Oct 15, 2017

@Mike-U5 i added ingots then with another mod so the tools should be repairable now ;)

@LakMoore
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If you add ingots with another mod then you should be able to add that ingot to the ingot whitelist. Then Infini-TiC has a solid and it should all work nicely.

The shard idea is how Tinker's deals with repairing materials without ingots. Shards should always be cast-able or craft-able for any material.

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