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Enter Project FU: an unofficial foundry system for Fabula Ultima, channeling the essence of the book while delivering the immersive experience of playing a JRPG in tabletop format.

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League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima

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Project FU

Fabula Ultima Mod Logo - White Background

foundry-v11-green foundry-v12-green

Welcome to the ProjectFU system for Foundry Virtual Tabletop.

ProjectFU is an independent production by the League of Fabulous Developers and is not affiliated with Need Games or Rooster Games. Supplied game rules in the system compendium adhere to and are published under the Fabula Ultima Third Party Tabletop License 1.0. We adhere to RoosterEma's guidelines, ensuring that the core book and its supplements remain integral to your experience. To fully utilize this system, you will need the Fabula Ultima Core Rulebook.

This repository's source code is subject to the terms of the MIT License. For further details, please refer to the LICENSE file included in this repository.

Fabula Ultima is a roleplaying game created by Emanuele Galletto and published by Need Games. Fabula Ultima is © Need Games and Rooster Games.

Preview

image

Installation

Semi-Automatic Installation

  1. Open the Foundry Setup screen and navigate to the Game Systems tab.
  2. Click the "Install System" button.
  3. Use the following Manifest URL: https://github.com/League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima/releases/latest/download/system.json
  4. Click "Install."

Manual Installation

  1. Visit the Release page to find your desired version.
  2. Download the projectfu.zip file for your chosen version.
  3. Unzip the downloaded file to your FoundryVTT Data systems folder. (For more details, refer to the FoundryVTT Configuration Guide).
  4. [Mandatory] Ensure that you have the socketLib module installed.
  5. Restart FoundryVTT if necessary.

Updating from Legacy Build

  1. Uninstall any previous versions of the system in FoundryVTT.
  2. Refer to Semi-Automatic Installation above.
  3. Refer to the Project FU Migration Tutorial on how to migrate pre-existing worlds or older system version to the latest version.

Communication Channels

If you have any questions or concerns, feel free to reach out to us through the following channels:

Submitting Issues

Issues reported on GitHub and support channels will be reviewed and tracked on our Trello Board. Please follow the guidelines below for different types of issues. If you wish to contribute to the project, refer to the Contributing Guidelines page.

Bugs

Before submitting a bug report, ensure the following:

  • Bugs are reproducible without active modules. If module-related, contact the module author.
  • Provide relevant hosting details.
  • Include clear instructions on reproducing the issue and the expected vs actual outcome.

Project Contributors

Major thanks to the following contributors:

  • zarick1342 - This system is a fork of their Fabula Ultima Boilerplate System

  • serpuss - Various upgrades and CSS design improvements.

  • spyrella - For ongoing updates to the system and maintainence of the project.

  • Savantford - For providing and allowing us to utilize their clock code.

  • xeqi - Various fixes to the codebase (bonds, status effects, etc) + their fultimator importer module.

  • Shourn - Refactoring of code infrastructure, the establishment of the system data model, and implementing new features.

  • Wigginns - Various improvements (collapsible descriptions) & fixes.

  • KzMz - Combat HUD.

  • Joline / Liquitty - For providing custom background art for the sheet/chat card.

  • drak273 - Assisted with system compendium setup and selection of item art.

  • nyxthegender (SPG: Link) - Assisted with restructuring system compendium and setting up journal entries.

  • Special thanks to the following contributors found here: Contributors Link

As well as the following localizers who translated the System UI to their respective language:

  • Italian (KzMz, RaurosHuntor), German (Shourn), French (Zakarik), Spanish (Jakob_LP, Alejabar), Brazilian Portuguese (Lamegal), Russian (FreeDay), Polish (Hirtus and Picollo) and Chinese (moroboshikan_42246 (诸星观)).

The following assets/code were used from the following projects:

  • Pixeltier - All pixel item art referenced in the system compendium are purchased from Pixeltier.
  • Javier Aumente (Tarot) (Email: [email protected]) - All classes/skills/heroic pixel art in the system compendium were provided by Tarot with explicit permission to use for the ProjectFU/Fultimator project.
  • Replacement Art - iron-knuckle.png icon from RubenE (Social: @/only_ruben_draw) & magic-tent.png icon from drak273 with explicit permission to use for ProjectFU project.
  • Status Effect Icons: [styles\static\icons] - default status effect icons from @_t3nshi. Explicit permission granted by t3nshi for the use of the Status Effect Icons exclusively in Fabula Ultima games. These icons are not authorized for use in other media without obtaining additional permission from t3nshi.
  • game-icons: game-icons.net, various icons were used from here, licensed under the CC-BY-3.0 license.
  • fultimator: fultimator by codeclysm, specifically project/ritual/sp counter code, licensed under the MIT License
  • animate.css: animate.css by Daniel Eden, licensed under the Hippocratic License.
  • RPG-Awesome: RPG-Awesome by Daniela Howe and Ivan Montiel, licensed under the BSD 2-Clause "Simplified" License.

The complete list of utilized assets and their respective licenses is available here

About

Enter Project FU: an unofficial foundry system for Fabula Ultima, channeling the essence of the book while delivering the immersive experience of playing a JRPG in tabletop format.

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