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Releases: Live2D/CubismNativeSamples

Cubism 4 SDK for Native R5

08 Sep 02:47
8e94d81
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Added

  • Add support for Visual Studio 2022.
  • Add the multilingual supported documents.

Changed

  • Update third-party libraries.

Fixed

  • Fix an issue where the window title for the minimum sample of D3D9 was that of D3D11.

Cubism 4 SDK for Native R5 beta5

04 Aug 02:34
34723b8
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Changed

  • Update Mao model.
  • Change the Signing setting of the Debugging building in the samples for Android to use the debug.keystore in the app directory.

Fixed

  • Fix the GLEW version for Visual Studio 2013.
  • Fix crash with exception when reading .moc3 files of unsupported versions.

Cubism 4 SDK for Native R5 beta4_1

08 Jul 02:20
73d9824
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Fixed

  • Fix Core API called in GetDrawableParentPartIndex function.
    • See CHANGELOG.md in Framework.

Cubism 4 SDK for Native R5 beta4

07 Jul 02:46
c0fc43a
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Added

  • Add Mao model.

Changed

  • Disable ARC in Metal projects.

Cubism 4 SDK for Native R5 beta3

16 Jun 02:58
05da5dc
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Fixed

  • Fixed memory leak in Cocos2d-x.

Cubism 4 SDK for Native R5 beta2

02 Jun 07:40
b3250d3
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Fixed

  • Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
    • See CHANGELOG.md in Core.
    • No modifications to Samples and Framework.

Cubism 4 SDK for Native R5 beta1

19 May 06:02
c74e83d
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Changed

  • Change iOS sample to work at 60FPS.
  • Support multiply colors and screen colors added in Cubism 4.2.
    • See Framework and Core.
  • Change to avoid features deprecated since API 30.
  • Update libraries used in Android samples.
  • Change from Jcenter repository to Maven Central repository.

Cubism 4 SDK for Native R4

09 Dec 05:37
6587d62
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Added

  • Add the rendering options on Metal:
    • USE_RENDER_TARGET
    • USE_MODEL_RENDER_TARGET
  • Add a sample project for Mac Catalyst.

Changed

  • Update sample models. (Made with Cubism Editor 4.1.02)

Fixed

  • Fixed a graphics bug in Cocos2d-x sample with USE_RENDER_TARGET on iOS and macOS.
  • Fix opacity was not being applied when using USE_MODEL_RENDER_TARGET.

Cubism 4 SDK for Native R4 beta1

07 Oct 06:06
1e373e4
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Added

  • Add the minimum sample into D3D9, D3D11, and all platforms OpenGL samples.
    • This sample support to view single model, playback for single motion and the model looks at point where screen be dragging.
  • Add support for OpenGL to work on M1 Mac.
  • Add the sample for Metal API in iOS.
    • There are some restrictions, see the NOTICE.md.

Changed

  • Update Visual Studio 2017 and 2019 DirectXTK version to jun2021.
  • Change the console to show which version of DirectXTK is being used when downloading it.
  • Update ios-cmake library version to 4.2.0.

Fixed

  • Fixed a bug where the move process would affect other models while displaying multiple models. by @catCoder
  • Fix renderer for Cocos2d-x v4.0.
    • Rendering didn't work when using USE_RENDER_TARGET.
  • Fix the viewport setting for Linux sample.

Cubism 4 SDK for Native R3

10 Jun 02:44
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Merge pull request #24 from Live2D/develop

Update to Cubism 4 SDK for Native R3