Releases: Live2D/CubismNativeSamples
Releases · Live2D/CubismNativeSamples
Cubism 4 SDK for Native R5
Added
- Add support for Visual Studio 2022.
- Add the multilingual supported documents.
Changed
- Update third-party libraries.
Fixed
- Fix an issue where the window title for the minimum sample of D3D9 was that of D3D11.
Cubism 4 SDK for Native R5 beta5
Changed
- Update
Mao
model. - Change the Signing setting of the Debugging building in the samples for Android to use the
debug.keystore
in theapp
directory.
Fixed
- Fix the GLEW version for Visual Studio 2013.
- Fix crash with exception when reading .moc3 files of unsupported versions.
Cubism 4 SDK for Native R5 beta4_1
Fixed
- Fix Core API called in GetDrawableParentPartIndex function.
- See
CHANGELOG.md
in Framework.
- See
Cubism 4 SDK for Native R5 beta4
Added
- Add
Mao
model.
Changed
- Disable ARC in Metal projects.
Cubism 4 SDK for Native R5 beta3
Fixed
- Fixed memory leak in Cocos2d-x.
Cubism 4 SDK for Native R5 beta2
Fixed
- Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
- See
CHANGELOG.md
in Core. - No modifications to Samples and Framework.
- See
Cubism 4 SDK for Native R5 beta1
Changed
- Change iOS sample to work at 60FPS.
- Support multiply colors and screen colors added in Cubism 4.2.
- See Framework and Core.
- Change to avoid features deprecated since API 30.
- Update libraries used in Android samples.
- Change from
Jcenter
repository toMaven Central
repository.
Cubism 4 SDK for Native R4
Added
- Add the rendering options on Metal:
USE_RENDER_TARGET
USE_MODEL_RENDER_TARGET
- Add a sample project for Mac Catalyst.
Changed
- Update sample models. (Made with Cubism Editor 4.1.02)
Fixed
- Fixed a graphics bug in Cocos2d-x sample with
USE_RENDER_TARGET
on iOS and macOS. - Fix opacity was not being applied when using
USE_MODEL_RENDER_TARGET
.
Cubism 4 SDK for Native R4 beta1
Added
- Add the minimum sample into D3D9, D3D11, and all platforms OpenGL samples.
- This sample support to view single model, playback for single motion and the model looks at point where screen be dragging.
- Add support for OpenGL to work on M1 Mac.
- Add the sample for Metal API in iOS.
- There are some restrictions, see the NOTICE.md.
Changed
- Update Visual Studio 2017 and 2019 DirectXTK version to
jun2021
. - Change the console to show which version of DirectXTK is being used when downloading it.
- Update ios-cmake library version to 4.2.0.
Fixed
- Fixed a bug where the move process would affect other models while displaying multiple models. by @catCoder
- Fix renderer for Cocos2d-x v4.0.
- Rendering didn't work when using
USE_RENDER_TARGET
.
- Rendering didn't work when using
- Fix the viewport setting for Linux sample.
Cubism 4 SDK for Native R3
Merge pull request #24 from Live2D/develop Update to Cubism 4 SDK for Native R3