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Issues: Looooong/Unity-SRP-VXGI
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'VisibleLight' does not contain a definition for 'localToWorld'
#73
opened Jun 7, 2021 by
laurentopia
Poping particles shadows on dynamic mesh
bug
Something isn't working
#30
opened Sep 23, 2019 by
Wenzy--
Light intensity defaulting to 10 at runtime
bug
Something isn't working
#28
opened Aug 13, 2019 by
00alia00
use compute instead of geometry shaders
discussion
Further discussion is needed
#5
opened May 29, 2019 by
jeske
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