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Fix TR2R HSH pickup allocation
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This adds more tiles for spreading shotgun ammo around in TR2R HSH. The maximum possible per tile is now 13 based on the most difficult enemy rating, and this doesn't crash the game.
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lahm86 committed Dec 1, 2024
1 parent f1e093c commit a0ddc3f
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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@@ -1,4 +1,5 @@
## [Unreleased](https://github.com/LostArtefacts/TR-Rando/compare/V1.9.3...master) - xxxx-xx-xx
## [Unreleased](https://github.com/LostArtefacts/TR-Rando/compare/V1.10.0...master) - xxxx-xx-xx
- fixed too many pickups on the same tile in TR2R patch 4 causing a crash (#793)

## [V1.10.0](https://github.com/LostArtefacts/TR-Rando/compare/V1.9.3...V1.10.0) - 2024-11-05
- added (experimental) support for Linux (#143)
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Expand Up @@ -30,6 +30,9 @@ public class TR2REnemyRandomizer : BaseTR2RRandomizer
new() { X = 31232, Y = 256, Z = 66048, Room = 57 },
new() { X = 31232, Y = 256, Z = 65024, Room = 57 },
new() { X = 31232, Y = 256, Z = 64000, Room = 52 },
new() { X = 31232, Y = 256, Z = 62976, Room = 52 },
new() { X = 31232, Y = 256, Z = 61952, Room = 52 },
new() { X = 31232, Y = 256, Z = 60928, Room = 52 },
};

private Dictionary<string, List<Location>> _pistolLocations;
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