TR2/3 Fixes and minor enhancements #315
Merged
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The bulk of the new files in this PR are related to all the various model definitions for #312.
#302 TR2 - Wreck Locations
Fixes a couple of locations in Wreck room 68 so items can still be collected after the barrels have settled.
Closes #302.
#310 TR2 - Multiple Dragons
Resolves a problem in Ice Palace where multiple dragons could spawn together. This doesn't appear to cause the crashes seen initially with cross-level enemies, but it's disabled for now until a more controlled approach at multiple dragons per level can be put in place.
Marco can also now appear in Offshore Rig. This comes at the expense of sacrificing Lara's wheel door and starting animations. So if she's just standing when the level starts,
here be dragonshere be one dragon...#312 TR3 - Training Level Models
All models for standard pickups and Lara's weapon animations are now in place in Lara's home. A check is also done to ensure the gun at the end of the assault course remains as a gun, plus extra ammo will be given for it in the inventory.
Closes #312.
#313 TR2 - Tibet Secret Fix
If room 1's water level has been raised, a check is done for a particular secret to ensure it can still be picked up.
Closes #313.
#314 Enemy Mesh Swaps
Adds a chance of certain enemies looking like Lara as a very basic start to mesh editing. This currently only applies to TR2.