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TR2/3 Fixes #318

Merged
merged 3 commits into from
Mar 26, 2022
Merged

TR2/3 Fixes #318

merged 3 commits into from
Mar 26, 2022

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lahm86
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@lahm86 lahm86 commented Mar 26, 2022

#314 Enemy Mesh Swaps

Minor improvement to the logic for swapping enemy meshes with Lara's meshes, and also adds the chance of abominable Laras as enemies. Swapping Lara herself for anything else at the moment is not supported.

#316 Bartoli Detonator Animation

Ensures that if an enemy that has a LaraMiscAnim dependency is imported into Bartoli's Hideout, that Lara's detonator animation remains in place, otherwise she just stands still when activating it. The other enemy death animations will just default to Lara's normal death animation.
Closes #316.

#317 Mirrored Area51 Missile

When Area51 is mirrored, the missile blast kills Lara more or less immediately because there are some hard-coded calculations being done for the fire/blast sequence. If this level is mirrored, an alternative scenario now takes place to ensure the area is passable.
Closes #317.

lahm86 added 3 commits March 26, 2022 12:52
Ensures that the detonator animation remains in Bartoli's when enemies that have their own LaraMiscAnim dependency are imported.
If Area51 is mirrored, the missile area will be modified to prevent instant death.
Slight improvement to the logic for swapping enemy meshes. Also adds the potential for abominable Laras (as enemies, not as playable character).
@DanzaG DanzaG merged commit ed3e8e9 into LostArtefacts:master Mar 26, 2022
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TR3 - Missile Death in Area51 TR2 - Missing detonator animation
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