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#314 Enemy Mesh Swaps
Minor improvement to the logic for swapping enemy meshes with Lara's meshes, and also adds the chance of abominable Laras as enemies. Swapping Lara herself for anything else at the moment is not supported.
#316 Bartoli Detonator Animation
Ensures that if an enemy that has a LaraMiscAnim dependency is imported into Bartoli's Hideout, that Lara's detonator animation remains in place, otherwise she just stands still when activating it. The other enemy death animations will just default to Lara's normal death animation.
Closes #316.
#317 Mirrored Area51 Missile
When Area51 is mirrored, the missile blast kills Lara more or less immediately because there are some hard-coded calculations being done for the fire/blast sequence. If this level is mirrored, an alternative scenario now takes place to ensure the area is passable.
Closes #317.