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Duplicate key items for NG+ #733

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merged 1 commit into from
Jul 29, 2024

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@lahm86 lahm86 commented Jul 29, 2024

Resolves #732.

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In TR1R NG+, anything that is originally a medipack will be converted into ammo, so in shuffled item mode, key items that end up in a medipack's slot will also become ammo. The game seems to do this by index rather than type. So we duplicate the key to make an index the game doesn't know about and hide the old one. The heaviest rando'ed level sits at just under 200 items so we're OK in terms of the 256 item limit.

This NG+ mode doesn't apply to TR2R/TR3R so no changes needed there.

@lahm86 lahm86 added bug Something isn't working TRR labels Jul 29, 2024
@lahm86 lahm86 added this to the 1.9.2 milestone Jul 29, 2024
@lahm86 lahm86 self-assigned this Jul 29, 2024
@lahm86 lahm86 requested review from rr-, chreden and makotocchi July 29, 2024 15:00
@lahm86 lahm86 merged commit 822a821 into LostArtefacts:master Jul 29, 2024
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@lahm86 lahm86 deleted the issue-732-ngp-keyitems branch July 29, 2024 16:34
@lahm86 lahm86 mentioned this pull request Jul 31, 2024
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Key items in NG+ are re-shuffled
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