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Resolves #732.
Checklist
Description
In TR1R NG+, anything that is originally a medipack will be converted into ammo, so in shuffled item mode, key items that end up in a medipack's slot will also become ammo. The game seems to do this by index rather than type. So we duplicate the key to make an index the game doesn't know about and hide the old one. The heaviest rando'ed level sits at just under 200 items so we're OK in terms of the 256 item limit.
This NG+ mode doesn't apply to TR2R/TR3R so no changes needed there.